2021-08-21 17:00:42 +02:00
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local Scene = require "game.scenes"
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2019-03-10 13:11:26 +01:00
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2019-03-10 13:26:20 +01:00
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local BattleSystem = Scene:extend()
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2019-08-14 16:26:23 +02:00
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local World = require "scenes.battlesystem.world"
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2021-08-15 16:41:33 +02:00
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local Turns = require "scenes.battlesystem.turns"
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2019-03-10 13:26:20 +01:00
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2021-09-18 21:31:17 +02:00
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local VictoryScreen = require "scenes.battlesystem.gui.victory"
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2021-09-16 22:06:59 +02:00
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local GameOverScreen = require "game.modules.gui.gameover"
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2019-08-16 22:37:43 +02:00
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2021-09-16 22:26:59 +02:00
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local CbsScreen = require "scenes.battlesystem.gui"
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2021-05-05 11:41:25 +02:00
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local TweenManager = require "birb.classes.time"
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2021-03-13 18:00:39 +01:00
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2020-08-04 17:50:03 +02:00
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function BattleSystem:new(battleData)
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2019-03-10 13:33:38 +01:00
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BattleSystem.super.new(self)
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2021-08-15 16:01:25 +02:00
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self.assets:batchImport("assets.battle")
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2019-08-13 21:08:37 +02:00
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2020-08-04 17:50:03 +02:00
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self:playMusic(battleData.music)
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self:initManagers(battleData)
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2019-08-16 18:33:47 +02:00
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self:startBattle()
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2019-08-16 22:37:43 +02:00
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2021-09-16 22:26:59 +02:00
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CbsScreen()
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2019-08-16 22:37:43 +02:00
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self.screen = nil
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2021-03-13 18:00:39 +01:00
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self.tweens = TweenManager(self)
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2019-03-10 13:26:20 +01:00
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end
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2020-08-04 17:50:03 +02:00
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function BattleSystem:playMusic(music)
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self.assets:setMusic("assets/music/" .. music .. ".mp3")
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self.assets:playMusic()
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end
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function BattleSystem:initManagers(battleData)
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2019-03-10 13:26:20 +01:00
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self.datas = {}
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2019-08-14 16:26:23 +02:00
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self.world = World(self)
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2020-08-04 17:50:03 +02:00
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self.turns = Turns(self, battleData)
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2019-03-10 13:11:26 +01:00
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end
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2019-08-16 18:33:47 +02:00
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function BattleSystem:startBattle()
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2020-05-01 14:50:21 +02:00
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self.turns:startBattle()
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2019-08-16 18:33:47 +02:00
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end
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function BattleSystem:finishBattle()
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2019-08-19 12:00:24 +02:00
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self.assets:setMusic("assets/music/victory.mp3")
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self.assets:playMusic()
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2021-09-18 21:31:17 +02:00
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VictoryScreen(self)
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2019-08-16 18:33:47 +02:00
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end
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2021-03-13 18:00:39 +01:00
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function BattleSystem:fleeBattle()
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self.tweens:newTimer(2, "flee")
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end
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function BattleSystem:timerResponse(name)
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if (name == "flee") then
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2021-04-02 22:25:26 +02:00
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self:returnToOverworld(true)
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2021-03-13 18:00:39 +01:00
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end
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end
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2021-04-02 22:25:26 +02:00
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function BattleSystem:returnToOverworld(isFleeing)
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self.assets:silence()
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game.cbs:endBattle(isFleeing)
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end
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2020-08-07 11:17:10 +02:00
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function BattleSystem:looseBattle()
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2021-09-16 22:06:59 +02:00
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GameOverScreen(self)
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2020-08-07 11:17:10 +02:00
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end
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2019-08-24 15:44:07 +02:00
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function BattleSystem:haveMenus()
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2021-09-16 22:26:59 +02:00
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return self.gui.elements["battleMenu"].isVisible
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2019-08-24 15:44:07 +02:00
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end
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2019-03-10 13:11:26 +01:00
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function BattleSystem:update(dt)
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2021-03-13 18:00:39 +01:00
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self.tweens:update(dt)
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2020-05-01 14:50:21 +02:00
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self.turns:update(dt)
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2021-09-18 21:31:17 +02:00
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self.world:update(dt)
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2019-03-10 13:11:26 +01:00
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end
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2019-03-10 13:26:20 +01:00
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function BattleSystem:exit()
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self.world:destroy()
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self.battlearena = nil
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2019-03-10 13:11:26 +01:00
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collectgarbage()
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end
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return BattleSystem
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