sonic-radiance/sonic-radiance.love/datas/parsers/choregraphystep.lua

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return {
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headings = {"name", "condition"},
argumentLists = {
["wait"] = {"duration"},
["addGFX"] = {'sprite', "origin", "x", "y", "affectedByDirection", 'blockProcess'},
["playSFX"] = {"sfx"},
["sendDamage"] = {"power", "type", "element", "isSpecial"},
["goTo"] = {"origin", "x", "y", "duration", "blockProcess"},
["goTo3D"] = {"origin", "x", "y", "z", "duration", "blockProcess"},
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["setAnimation"] = {"animation", "blockProcess"},
["jump"] = {"power", "useDefaultAnimation", "blockProcess"},
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["jumpTo"] = {"origin", "x", "y", "duration", "blockProcess"},
["jumpBack"] = {"height", "speed", "blockProcess"},
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["waitActorFinished"] = {"waitFor"},
["setAnimSpeed"] = {"speed"},
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["waitFor"] = {"waitFor"},
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["skipTo"] = {"skipTo"},
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["addQTE"] = {"qteData", "origin", "blockProcess"},
["setCounter"] = {"counterName", "number", "relative"},
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["useItemEffect"] = {},
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["stopMov"] = {},
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--[name] = {args},
},
argumentWrapper = "arguments",
}
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-- The "origin" argument can have the different values
-- - "target" : the action target. if there is multiple target, it'll
-- be equal to the middle of the ennemy line
--
-- - "self" : the fighter's actor position
--
-- - "start" : the fighter's starting position
--
-- - "absolute" : the 0,0 coordinates