sonic-radiance/sonic-radiance.love/assets/battle.lua

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Lua
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return {
["tilesets"] = {
{"charicons", "assets/sprites/characters/charicons"},
{"normaltiles", "assets/backgrounds/normaltile"},
{"sptiles", "assets/backgrounds/specialtile"},
{"borders", "assets/backgrounds/borders"},
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{"ranks", "assets/gui/ranks"},
{"qtebtn", "assets/gui/qtebtn"}
},
["textures"] = {
{"expbar", "assets/gui/expbar.png"},
{"actorsShadow", "assets/sprites/shadow.png"},
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{"emptytile", "assets/backgrounds/tilemask.png"},
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{"badnicsIcon", "assets/sprites/characters/badnics.png"},
{"hudturn", "assets/gui/strings/hudturn.png"},
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{"battlecompleted", "assets/gui/strings/battle_completed.png" },
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{"egghead", "assets/gui/egghead.png"},
{"game", "assets/gui/strings/game.png"},
{"over", "assets/gui/strings/over.png"},
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{"crown", "assets/gui/crown.png"}
},
["sfx"] = {
{"hit", "assets/sfx/hit.wav"},
{"hitconnect", "assets/sfx/hitconnect.wav"},
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{"jump", "assets/sfx/jump.wav"},
{"woosh", "assets/sfx/woosh.wav"},
{"spincharge", "assets/sfx/spincharge.wav"},
{"spinrelease", "assets/sfx/spinrelease.wav"},
{"badnicsBoom", "assets/sfx/badnicsDestroyed.wav"}
}
}