138 lines
4.1 KiB
Lua
138 lines
4.1 KiB
Lua
|
local ParentScreen = require "scenes.overworld.screens.parent"
|
||
|
local ItemsScreen = ParentScreen:extend()
|
||
|
|
||
|
local menu = require "game.modules.menus.list"
|
||
|
local const = require "scenes.overworld.screens.mainmenu.const"
|
||
|
local gui = require "game.modules.gui"
|
||
|
|
||
|
local ItemWidget = menu.DualTextWidget:extend()
|
||
|
local BackWidget = menu.DualTextWidget:extend()
|
||
|
|
||
|
local DESC_SIZE = 48*4
|
||
|
|
||
|
function ItemsScreen:new(scene)
|
||
|
self.menuIndex = 1
|
||
|
self.choiceBack = gui.newChoiceBack(DESC_SIZE)
|
||
|
self.descBox = gui.newTextBox("assets/gui/dialogbox.png", DESC_SIZE, 40+16)
|
||
|
self.effectBox = gui.newTextBox("assets/gui/dialogbox.png", DESC_SIZE, 40)
|
||
|
self.desc = ""
|
||
|
self.effects = ""
|
||
|
ItemsScreen.super.new(self, scene, "Items")
|
||
|
end
|
||
|
|
||
|
function ItemsScreen:update(dt)
|
||
|
local keys = self.scene:getKeys(1)
|
||
|
if (keys["left"].isPressed) then
|
||
|
self:getMenu(self.menuIndex - 1)
|
||
|
end
|
||
|
if (keys["right"].isPressed) then
|
||
|
self:getMenu(self.menuIndex + 1)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function ItemsScreen:getMenu(newMenuIndex)
|
||
|
local newMenuIndex = newMenuIndex or 1
|
||
|
if (newMenuIndex > #game.loot.inventory) then
|
||
|
newMenuIndex = 1
|
||
|
end
|
||
|
if (newMenuIndex < 1) then
|
||
|
newMenuIndex = #game.loot.inventory
|
||
|
end
|
||
|
|
||
|
self.menuIndex = newMenuIndex
|
||
|
self.scene.menusystem:reset()
|
||
|
self:setMenu()
|
||
|
end
|
||
|
|
||
|
function ItemsScreen:setMenu()
|
||
|
self.pocket = game.loot:getPocketById(self.menuIndex)
|
||
|
local w = 128+32
|
||
|
menu.ListMenu(self.scene, "menu", const.X2 - w, const.Y + 8, 128+32, 9, true)
|
||
|
for i,item in ipairs(self.pocket.list) do
|
||
|
--menu.DualTextWidget(self.scene, "menu", item.name, "x" .. item.number)
|
||
|
ItemWidget(self.scene, self.pocket.name, item)
|
||
|
end
|
||
|
BackWidget(self.scene)
|
||
|
self.scene.menusystem.menus["menu"]:setCancelWidget()
|
||
|
self.scene.menusystem:switchMenu("menu")
|
||
|
end
|
||
|
|
||
|
function ItemsScreen:draw()
|
||
|
self.scene.assets.fonts["small"]:setLineHeight(16/18)
|
||
|
self:drawPocket()
|
||
|
self:drawDescription(const.X, const.Y2 - (88+16))
|
||
|
self:drawEffects(const.X, const.Y2 - 40)
|
||
|
end
|
||
|
|
||
|
function ItemsScreen:drawDescription(x, y)
|
||
|
love.graphics.draw(self.descBox, x, y)
|
||
|
local xx, yy, ww = x + 6, y + 4, DESC_SIZE - 12
|
||
|
self.scene.assets.fonts["small"]:draw(self.desc, xx, yy, ww, "left")
|
||
|
end
|
||
|
|
||
|
function ItemsScreen:drawEffects(x, y)
|
||
|
love.graphics.draw(self.effectBox, x, y)
|
||
|
local xx, yy, ww = x + 6, y + 4, DESC_SIZE - 12
|
||
|
self.scene.assets.fonts["small"]:draw(self.effects, xx, yy, ww, "left")
|
||
|
end
|
||
|
|
||
|
function ItemsScreen:drawPocket()
|
||
|
local middleX = ((16) + (DESC_SIZE - 24)) / 2
|
||
|
love.graphics.draw(self.choiceBack, const.X, const.Y)
|
||
|
|
||
|
self.scene.assets.fonts["small"]:draw("<", const.X + 16, const.Y - 2, -1, "left")
|
||
|
self.scene.assets.fonts["small"]:draw(">", const.X + DESC_SIZE - 24, const.Y - 2, -1, "right")
|
||
|
self.scene.assets.fonts["small"]:draw(self.pocket.fullname, const.X + middleX, const.Y - 2, -1, "center")
|
||
|
|
||
|
self:drawPocketRoll(const.X + 48*2, const.Y + 20)
|
||
|
end
|
||
|
|
||
|
function ItemsScreen:drawPocketRoll(x, y)
|
||
|
core.screen:setScissor(const.X, const.Y+ 16, 48*4, 48)
|
||
|
|
||
|
local trueX = x - ((self.menuIndex - 1) * 32)
|
||
|
for i, pocket in ipairs(game.loot.inventory) do
|
||
|
local trueIndex = i - self.menuIndex
|
||
|
if (trueIndex > 4) then
|
||
|
trueIndex = trueIndex - 8
|
||
|
end
|
||
|
if (trueIndex < -4) then
|
||
|
trueIndex = trueIndex + 8
|
||
|
end
|
||
|
if (trueIndex ~= 0) then
|
||
|
love.graphics.setColor(.3, .3, .3, .6)
|
||
|
end
|
||
|
self.scene.assets.tileset["itembox"]:drawTile(i, x + ((trueIndex)*32), y, 0, 1, 1, 14, 0)
|
||
|
utils.graphics.resetColor()
|
||
|
end
|
||
|
|
||
|
core.screen:resetScissor()
|
||
|
end
|
||
|
|
||
|
-- Widgets
|
||
|
function ItemWidget:new(scene, pocket, item)
|
||
|
self.item = item
|
||
|
self.itemData = game.loot:getItemData(pocket, self.item.name)
|
||
|
ItemWidget.super.new(self, scene, "menu", self.itemData.fullname, "x" .. self.item.number)
|
||
|
end
|
||
|
|
||
|
function ItemWidget:selectAction()
|
||
|
self.scene.currentScreen.desc = self.itemData.description
|
||
|
end
|
||
|
|
||
|
--BackWidget
|
||
|
function BackWidget:new(scene)
|
||
|
ItemWidget.super.new(self, scene, "menu", "Back", "")
|
||
|
end
|
||
|
|
||
|
function BackWidget:selectAction()
|
||
|
self.scene.currentScreen.desc = ""
|
||
|
self.scene.currentScreen.effects = ""
|
||
|
end
|
||
|
|
||
|
function BackWidget:action()
|
||
|
self.scene.screens.mainmenu["pause"](self.scene, "main", 3)
|
||
|
end
|
||
|
|
||
|
return ItemsScreen
|