17 lines
317 B
Lua
17 lines
317 B
Lua
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local Base = require "core.modules.world.actors.actor2D"
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local Punch = Base:extend()
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function Punch:new(world, x, y, dir)
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Punch.super.new(self, world, "wall", x, y, 8, 8, false)
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end
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function Punch:update(dt)
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self.depth = -self.y
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Punch.super.update(self, dt)
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end
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function Punch:draw()
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end
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return Punch
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