local Base = require "core.modules.world.actors.actor2D" local Punch = Base:extend() function Punch:new(world, x, y, dir) Punch.super.new(self, world, "wall", x, y, 8, 8, false) end function Punch:update(dt) self.depth = -self.y Punch.super.update(self, dt) end function Punch:draw() end return Punch