sonic-radiance/sonic-radiance.love/game/modules/utils/init.lua

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local gameutils = {}
function gameutils.getMapPath(maptype, mapname)
local dir = gameutils.getMapDirectory(maptype, mapname)
local path = dir .. "map.lua"
core.debug:print("game/utils", "path is " .. path)
return path
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end
function gameutils.getMapDirectory(maptype, mapname)
if (maptype ~= "battle") and (maptype ~= "sti") then
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error("Map type " .. maptype .. " doesn't exist.")
end
return "datas/gamedata/maps/" .. maptype .. "/" .. mapname .. "/"
end
return gameutils