18 lines
492 B
Lua
18 lines
492 B
Lua
local gameutils = {}
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function gameutils.getMapPath(maptype, mapname)
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local dir = gameutils.getMapDirectory(maptype, mapname)
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local path = dir .. "map.lua"
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core.debug:print("game/utils", "path is " .. path)
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return path
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end
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function gameutils.getMapDirectory(maptype, mapname)
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if (maptype ~= "battle") and (maptype ~= "sti") then
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error("Map type " .. maptype .. " doesn't exist.")
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end
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return "datas/gamedata/maps/" .. maptype .. "/" .. mapname .. "/"
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end
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return gameutils
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