Kazhnuz
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017ae1a49c
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chore(levels): rename Actor.level to Actor.scene
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2019-06-16 18:10:39 +02:00 |
Kazhnuz
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ce14314ebd
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fix(levels): use the asset function to draw its texture.
Fixes a crash, as now texture aren't a drawable type anymore, but an
asset object
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2019-06-16 17:52:24 +02:00 |
Kazhnuz
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e4c0d11a1c
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scenes/levels: some general cleanup
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2019-03-04 17:58:26 +01:00 |
Kazhnuz
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d39ab7b651
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scenes/levels: use a shorted default timelimit for debris
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2019-03-04 09:24:07 +01:00 |
Kazhnuz
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ec765f95c6
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scenes/levels: remove debris self-destruct when xspeed is 0
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2019-03-04 09:22:41 +01:00 |
Kazhnuz
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84882665d0
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scenes/levels: use the contained asset for debris images
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2019-03-03 20:19:13 +01:00 |
Kazhnuz
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7d2ed700f7
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scenes/levels: add function to know if something is inside the view
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2019-03-03 14:13:44 +01:00 |
Kazhnuz
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c40a4c1678
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scenes/level: don't have direct access to camera view
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2019-03-03 14:04:16 +01:00 |
Kazhnuz
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ff13de2e3c
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scenes/levels: make all object locals
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2019-03-03 13:00:23 +01:00 |
Kazhnuz
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7f31230b5e
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scenes/levels: make collision type initialisation simpler
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2019-03-03 11:55:52 +01:00 |
Kazhnuz
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c1de0e0971
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scenes/levels: split entity parent into a single local file
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2019-03-03 11:51:31 +01:00 |
Kazhnuz
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2f08fd25b8
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scenes/levels : stock in a table entities
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2019-03-03 10:57:01 +01:00 |
Kazhnuz
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294ebaeb8b
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upload old version of imperium-porcorum as a base
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2019-02-25 15:20:28 +01:00 |