Commit Graph

13 Commits

Author SHA1 Message Date
Kazhnuz 017ae1a49c chore(levels): rename Actor.level to Actor.scene 2019-06-16 18:10:39 +02:00
Kazhnuz ce14314ebd fix(levels): use the asset function to draw its texture.
Fixes a crash, as now texture aren't a drawable type anymore, but an 
asset object
2019-06-16 17:52:24 +02:00
Kazhnuz e4c0d11a1c scenes/levels: some general cleanup 2019-03-04 17:58:26 +01:00
Kazhnuz d39ab7b651 scenes/levels: use a shorted default timelimit for debris 2019-03-04 09:24:07 +01:00
Kazhnuz ec765f95c6 scenes/levels: remove debris self-destruct when xspeed is 0 2019-03-04 09:22:41 +01:00
Kazhnuz 84882665d0 scenes/levels: use the contained asset for debris images 2019-03-03 20:19:13 +01:00
Kazhnuz 7d2ed700f7 scenes/levels: add function to know if something is inside the view 2019-03-03 14:13:44 +01:00
Kazhnuz c40a4c1678 scenes/level: don't have direct access to camera view 2019-03-03 14:04:16 +01:00
Kazhnuz ff13de2e3c scenes/levels: make all object locals 2019-03-03 13:00:23 +01:00
Kazhnuz 7f31230b5e scenes/levels: make collision type initialisation simpler 2019-03-03 11:55:52 +01:00
Kazhnuz c1de0e0971 scenes/levels: split entity parent into a single local file 2019-03-03 11:51:31 +01:00
Kazhnuz 2f08fd25b8 scenes/levels : stock in a table entities 2019-03-03 10:57:01 +01:00
Kazhnuz 294ebaeb8b upload old version of imperium-porcorum as a base 2019-02-25 15:20:28 +01:00