refactor(levels): use right variable names for the addScore/addGold

This commit is contained in:
Kazhnuz 2019-06-17 12:39:52 +02:00
parent 4f0f6a2ea8
commit e16d36f301
4 changed files with 6 additions and 6 deletions

View File

@ -21,7 +21,7 @@ function Block:breakBlock(player)
self.obj.Debris(self.world, x-dist, y-dist, spd, 180-45)
self.obj.GFX(self.world, self.x+8, self.y+8, "poof", 1)
self.scene.assets:playSFX("break")
player:getScore(10)
player:addScore(10)
self:destroy()
end

View File

@ -34,7 +34,7 @@ function Ennemy:getDamage(base_damage, player)
if (self.hp == 0) then
self:destroy()
self.obj.GFX(self.world, self.x+8, self.y+8, "poof", 1)
player:getScore(100)
player:addScore(100)
end
end

View File

@ -11,8 +11,8 @@ end
function Coin:takeLoot(player)
self.obj.GFX(self.world, self.x+8, self.y+8, "sparkle", 1)
self:destroy()
player:getGold(self.value)
player:getScore(10)
player:addGold(self.value)
player:addScore(10)
self.scene.assets:playSFX("collectcoin")
end

View File

@ -11,8 +11,8 @@ end
function Loot:takeLoot()
self.obj.GFX(self.world, self.x+8, self.y+8, "sparkle", 1)
self:destroy()
player:getGold(1)
player:getScore(10)
player:addGold(1)
player:addScore(10)
self.scene.assets:playSFX("collectcoin")
end