project-witchy/imperium-porcorum.love/scenes/levels/entities/loot/parent.lua

24 lines
489 B
Lua

local Entity = require "scenes.levels.entities.parent"
local Loot = Entity:extend()
function Loot:new(world, x, y, name)
Loot.super.new(self, world, "loot", x, y, 16, 16)
self.type = "loot"
self:setSprite(name)
end
function Loot:takeLoot()
self.obj.GFX(self.world, self.x+8, self.y+8, "sparkle", 1)
self:destroy()
player:addGold(1)
player:addScore(10)
self.scene.assets:playSFX("collectcoin")
end
function Loot:update(dt)
Loot.super.update(self, dt)
end
return Loot