diff --git a/imperium-porcorum.love/scenes/levels/entities/block.lua b/imperium-porcorum.love/scenes/levels/entities/block.lua index 951ba43..50f59e0 100644 --- a/imperium-porcorum.love/scenes/levels/entities/block.lua +++ b/imperium-porcorum.love/scenes/levels/entities/block.lua @@ -21,7 +21,7 @@ function Block:breakBlock(player) self.obj.Debris(self.world, x-dist, y-dist, spd, 180-45) self.obj.GFX(self.world, self.x+8, self.y+8, "poof", 1) self.scene.assets:playSFX("break") - player:getScore(10) + player:addScore(10) self:destroy() end diff --git a/imperium-porcorum.love/scenes/levels/entities/ennemies/parent.lua b/imperium-porcorum.love/scenes/levels/entities/ennemies/parent.lua index 9a66dd5..feadac8 100644 --- a/imperium-porcorum.love/scenes/levels/entities/ennemies/parent.lua +++ b/imperium-porcorum.love/scenes/levels/entities/ennemies/parent.lua @@ -34,7 +34,7 @@ function Ennemy:getDamage(base_damage, player) if (self.hp == 0) then self:destroy() self.obj.GFX(self.world, self.x+8, self.y+8, "poof", 1) - player:getScore(100) + player:addScore(100) end end diff --git a/imperium-porcorum.love/scenes/levels/entities/loot/coin.lua b/imperium-porcorum.love/scenes/levels/entities/loot/coin.lua index b04204c..167f1e2 100644 --- a/imperium-porcorum.love/scenes/levels/entities/loot/coin.lua +++ b/imperium-porcorum.love/scenes/levels/entities/loot/coin.lua @@ -11,8 +11,8 @@ end function Coin:takeLoot(player) self.obj.GFX(self.world, self.x+8, self.y+8, "sparkle", 1) self:destroy() - player:getGold(self.value) - player:getScore(10) + player:addGold(self.value) + player:addScore(10) self.scene.assets:playSFX("collectcoin") end diff --git a/imperium-porcorum.love/scenes/levels/entities/loot/parent.lua b/imperium-porcorum.love/scenes/levels/entities/loot/parent.lua index fdc55a9..9aac161 100644 --- a/imperium-porcorum.love/scenes/levels/entities/loot/parent.lua +++ b/imperium-porcorum.love/scenes/levels/entities/loot/parent.lua @@ -11,8 +11,8 @@ end function Loot:takeLoot() self.obj.GFX(self.world, self.x+8, self.y+8, "sparkle", 1) self:destroy() - player:getGold(1) - player:getScore(10) + player:addGold(1) + player:addScore(10) self.scene.assets:playSFX("collectcoin") end