fix(levels): use the right path to load the map
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@ -35,8 +35,8 @@ function Level:loadMission(levelID, missionID)
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local datas, missiondatas
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self.datas = require("datas.levels." .. levelID)
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local mapfile = "assets.maps." .. self.datas.mapfile
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self.world = World(self, self.datas.mapfile, "scenes.levels.entities")
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local mapfile = "assets/maps/" .. self.datas.mapfile .. ".lua"
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self.world = World(self, mapfile, "scenes.levels.entities")
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self.world:loadMap()
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self.assets:setMusic("assets/music/" .. self.datas.music)
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