fix(levels): use the right path to load the map

This commit is contained in:
Kazhnuz 2019-06-17 12:14:36 +02:00
parent 8a9dc05c61
commit 5445d619aa
1 changed files with 2 additions and 2 deletions

View File

@ -35,8 +35,8 @@ function Level:loadMission(levelID, missionID)
local datas, missiondatas
self.datas = require("datas.levels." .. levelID)
local mapfile = "assets.maps." .. self.datas.mapfile
self.world = World(self, self.datas.mapfile, "scenes.levels.entities")
local mapfile = "assets/maps/" .. self.datas.mapfile .. ".lua"
self.world = World(self, mapfile, "scenes.levels.entities")
self.world:loadMap()
self.assets:setMusic("assets/music/" .. self.datas.music)