scenes/mainmenu: better differenciation between "EXIT"s
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@ -15,6 +15,7 @@ function MainMenu:new()
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self.assets:addImageFont("medium", "assets/fonts/medium", 1)
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menus.Create(self)
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self.menusystem.menus["main"]:getFocus()
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self.assets:setMusic("assets/music/options.ogg")
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self.assets:playMusic()
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@ -68,7 +68,7 @@ function MapWidget:action()
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end
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function ExitWidget:new(menusystem)
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MapWidget.super.new(self, menusystem, "EXIT")
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MapWidget.super.new(self, menusystem, "EXIT GAME")
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end
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function ExitWidget:action()
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@ -41,7 +41,7 @@ function menu.Main:new(scene)
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widgets.Menu(self,"Debug Mode", "debug")
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widgets.Menu(self,"Options", "mainmenu")
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widgets.Menu(self,"Bonus", "mainmenu")
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widgets.Exit(self)
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widgets.Menu(self,"Back", "main")
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self:getFocus()
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end
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@ -10,7 +10,6 @@ end
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local Widgets = {}
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Widgets.Menu = MainMenuWidget:extend()
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Widgets.Exit = MainMenuWidget:extend()
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Widgets.Mission = MainMenuWidget:extend()
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Widgets.AddPig = MainMenuWidget:extend()
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Widgets.Save = MainMenuWidget:extend()
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@ -25,16 +24,6 @@ function Widgets.Menu:action()
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self.scene:selectMenu(self.menuID)
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end
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----
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function Widgets.Exit:new(menu)
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Widgets.Exit.super.new(self, menu, "Exit")
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end
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function Widgets.Exit:action()
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love.event.quit()
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end
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function Widgets.Mission:new(menu, name, levelID, missionID)
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Widgets.Mission.super.new(self, menu, name)
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self.menusystem = menusystem
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