diff --git a/imperium-porcorum.love/scenes/debugmenu/init.lua b/imperium-porcorum.love/scenes/debugmenu/init.lua index 2c15def..75c9470 100644 --- a/imperium-porcorum.love/scenes/debugmenu/init.lua +++ b/imperium-porcorum.love/scenes/debugmenu/init.lua @@ -15,6 +15,7 @@ function MainMenu:new() self.assets:addImageFont("medium", "assets/fonts/medium", 1) menus.Create(self) + self.menusystem.menus["main"]:getFocus() self.assets:setMusic("assets/music/options.ogg") self.assets:playMusic() diff --git a/imperium-porcorum.love/scenes/debugmenu/mainmenu.lua b/imperium-porcorum.love/scenes/debugmenu/mainmenu.lua index baffeeb..87f2ad0 100644 --- a/imperium-porcorum.love/scenes/debugmenu/mainmenu.lua +++ b/imperium-porcorum.love/scenes/debugmenu/mainmenu.lua @@ -68,7 +68,7 @@ function MapWidget:action() end function ExitWidget:new(menusystem) - MapWidget.super.new(self, menusystem, "EXIT") + MapWidget.super.new(self, menusystem, "EXIT GAME") end function ExitWidget:action() diff --git a/imperium-porcorum.love/scenes/debugmenu/menus.lua b/imperium-porcorum.love/scenes/debugmenu/menus.lua index ea587d8..03146cc 100644 --- a/imperium-porcorum.love/scenes/debugmenu/menus.lua +++ b/imperium-porcorum.love/scenes/debugmenu/menus.lua @@ -41,7 +41,7 @@ function menu.Main:new(scene) widgets.Menu(self,"Debug Mode", "debug") widgets.Menu(self,"Options", "mainmenu") widgets.Menu(self,"Bonus", "mainmenu") - widgets.Exit(self) + widgets.Menu(self,"Back", "main") self:getFocus() end diff --git a/imperium-porcorum.love/scenes/debugmenu/widgets.lua b/imperium-porcorum.love/scenes/debugmenu/widgets.lua index c1c99f7..6ea8dc8 100644 --- a/imperium-porcorum.love/scenes/debugmenu/widgets.lua +++ b/imperium-porcorum.love/scenes/debugmenu/widgets.lua @@ -10,7 +10,6 @@ end local Widgets = {} Widgets.Menu = MainMenuWidget:extend() -Widgets.Exit = MainMenuWidget:extend() Widgets.Mission = MainMenuWidget:extend() Widgets.AddPig = MainMenuWidget:extend() Widgets.Save = MainMenuWidget:extend() @@ -25,16 +24,6 @@ function Widgets.Menu:action() self.scene:selectMenu(self.menuID) end ----- - -function Widgets.Exit:new(menu) - Widgets.Exit.super.new(self, menu, "Exit") -end - -function Widgets.Exit:action() - love.event.quit() -end - function Widgets.Mission:new(menu, name, levelID, missionID) Widgets.Mission.super.new(self, menu, name) self.menusystem = menusystem