scenes/mainmenu: initial version of a simple "main menu"
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@ -18,7 +18,7 @@ function love.load() -- On charge la scene de départ (pour l'instant le menu, b
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game = Game()
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game.pigmanager:addPig("cochon")
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scenes.WorldMap()
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scenes.MainMenu()
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end
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function love.update(dt)
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@ -43,7 +43,7 @@ function MainMenu:createBackground( filename, emblem_filename )
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end
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local w, h = Emblem:getDimensions()
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love.graphics.draw(Emblem, screenwidth/2, screenheight/2, 0, 1, 1, w/2, h/2)
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love.graphics.draw(Emblem, screenwidth*5/16, screenheight*10/16, 0, 1, 1, w/2, h/2)
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love.graphics.setCanvas( )
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end
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@ -56,6 +56,8 @@ function MainMenu:selectMenu(menuID)
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error("ERROR, menu " .. menuID .. " doesn't exist in scene menusystem")
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end
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self.menusystem.menus["main"].isVisible = true
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self.menusystem.menus[menuID].isVisible = true
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self.menusystem.menus[menuID].isActive = true
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@ -0,0 +1,87 @@
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local Grid = require "core.modules.menusystem.grid"
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local MenuObject = Grid:extend()
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local Widget = require "core.modules.menusystem.widgets"
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local MainWidget = Widget.Base:extend()
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local MapWidget = MainWidget:extend()
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local ExitWidget = MainWidget:extend()
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local OptionsWidget = MainWidget:extend()
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function MenuObject:new(scene)
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self.scene = scene
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local screenwidth, screenheight = core.screen:getDimensions()
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local menuwidth = screenwidth - 32 * 2
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local menuheight = screenheight - 48 - 16
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local colNumber, lineNumber
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colNumber = math.floor(menuwidth / 16)
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lineNumber = math.floor(menuheight / 16)
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menuwidth = colNumber * 16
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menuheight = lineNumber * 16
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print(colNumber, lineNumber)
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MenuObject.super.new(self, scene.menusystem, "main", 32, 48, menuwidth, menuheight, colNumber, lineNumber)
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self.isVisible = true
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self.isActive = true
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MapWidget(self)
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MainWidget(self, "MANAGE PIGS")
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MainWidget(self, "BONUS")
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OptionsWidget(self)
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ExitWidget(self)
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self:addSlot(1, 0, 0, 13, 6)
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self:addSlot(2, 13, 0, 6, 6)
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self:addSlot(3, 19, 0, 7, 6)
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self:addSlot(4, 13, 6, 13, 3)
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self:addSlot(5, 13, 9, 13, 3)
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end
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function MainWidget:new(menusystem, label)
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MainWidget.super.new(self, menusystem)
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self.scene = menusystem.scene
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self.label = label or ""
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end
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function MainWidget:redrawCanvas()
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self.width, self.height = self.menu:getWidgetSize(self.id)
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self.textbox = game.gui.newTextBox("assets/sprites/gui/textbox/bluebox.png", self.width, self.height)
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MainWidget.super.redrawCanvas(self)
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end
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function MainWidget:drawCanvas()
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love.graphics.draw(self.textbox, 0, 0)
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if self.height >= 64 then
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love.graphics.printf(self.label, 0, 8, self.width, "center")
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else
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love.graphics.printf(self.label, 64, 16, self.width, "left")
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end
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end
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function MapWidget:new(menusystem)
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MapWidget.super.new(self, menusystem, "WORLD MAP")
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end
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function MapWidget:action()
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scenes.WorldMap()
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end
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function ExitWidget:new(menusystem)
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MapWidget.super.new(self, menusystem, "EXIT")
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end
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function ExitWidget:action()
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love.event.quit()
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end
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function OptionsWidget:new(menusystem)
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OptionsWidget.super.new(self, menusystem, "OPTIONS")
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end
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function OptionsWidget:action()
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self.scene:selectMenu("mainmenu")
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end
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return MenuObject
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@ -29,6 +29,7 @@ menu.Levels = MenuObject:extend()
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menu.Bonus = MenuObject:extend()
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menu.Pigs = MenuObject:extend()
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menu.Options = MenuObject:extend()
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menu.newMain = require "scenes.debugmenu.mainmenu"
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local widgets = require "scenes.debugmenu.widgets"
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@ -41,8 +42,6 @@ function menu.Main:new(scene)
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widgets.Menu(self,"Options", "mainmenu")
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widgets.Menu(self,"Bonus", "mainmenu")
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widgets.Exit(self)
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self.isVisible = true
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self.isActive = true
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self:getFocus()
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end
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@ -91,6 +90,7 @@ function menu.Options:new(scene)
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end
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function menu.Create(scene)
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menu.newMain(scene)
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menu.Main(scene)
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menu.Debug(scene)
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menu.Levels(scene)
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