88 lines
2.3 KiB
Lua
88 lines
2.3 KiB
Lua
local Grid = require "core.modules.menusystem.grid"
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local MenuObject = Grid:extend()
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local Widget = require "core.modules.menusystem.widgets"
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local MainWidget = Widget.Base:extend()
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local MapWidget = MainWidget:extend()
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local ExitWidget = MainWidget:extend()
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local OptionsWidget = MainWidget:extend()
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function MenuObject:new(scene)
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self.scene = scene
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local screenwidth, screenheight = core.screen:getDimensions()
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local menuwidth = screenwidth - 32 * 2
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local menuheight = screenheight - 48 - 16
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local colNumber, lineNumber
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colNumber = math.floor(menuwidth / 16)
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lineNumber = math.floor(menuheight / 16)
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menuwidth = colNumber * 16
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menuheight = lineNumber * 16
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print(colNumber, lineNumber)
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MenuObject.super.new(self, scene.menusystem, "main", 32, 48, menuwidth, menuheight, colNumber, lineNumber)
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self.isVisible = true
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self.isActive = true
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MapWidget(self)
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MainWidget(self, "MANAGE PIGS")
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MainWidget(self, "BONUS")
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OptionsWidget(self)
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ExitWidget(self)
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self:addSlot(1, 0, 0, 13, 6)
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self:addSlot(2, 13, 0, 6, 6)
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self:addSlot(3, 19, 0, 7, 6)
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self:addSlot(4, 13, 6, 13, 3)
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self:addSlot(5, 13, 9, 13, 3)
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end
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function MainWidget:new(menusystem, label)
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MainWidget.super.new(self, menusystem)
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self.scene = menusystem.scene
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self.label = label or ""
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end
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function MainWidget:redrawCanvas()
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self.width, self.height = self.menu:getWidgetSize(self.id)
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self.textbox = game.gui.newTextBox("assets/sprites/gui/textbox/bluebox.png", self.width, self.height)
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MainWidget.super.redrawCanvas(self)
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end
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function MainWidget:drawCanvas()
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love.graphics.draw(self.textbox, 0, 0)
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if self.height >= 64 then
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love.graphics.printf(self.label, 0, 8, self.width, "center")
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else
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love.graphics.printf(self.label, 64, 16, self.width, "left")
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end
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end
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function MapWidget:new(menusystem)
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MapWidget.super.new(self, menusystem, "WORLD MAP")
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end
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function MapWidget:action()
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scenes.WorldMap()
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end
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function ExitWidget:new(menusystem)
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MapWidget.super.new(self, menusystem, "EXIT")
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end
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function ExitWidget:action()
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love.event.quit()
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end
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function OptionsWidget:new(menusystem)
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OptionsWidget.super.new(self, menusystem, "OPTIONS")
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end
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function OptionsWidget:action()
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self.scene:selectMenu("mainmenu")
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end
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return MenuObject
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