Kazhnuz
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eec43a522e
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fix(tiled): use the sti in the wrapper
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2022-08-10 19:17:40 +02:00 |
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Kazhnuz
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f892b1ce4e
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fix: add gamesystem as a top-level element
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2022-08-10 19:17:24 +02:00 |
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Kazhnuz
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de08fbd56b
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fix(textmenu): better scene loading
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2022-08-10 19:16:22 +02:00 |
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Kazhnuz
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4722b734ed
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fix: do not load datapack if there isn't any
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2022-08-10 19:15:38 +02:00 |
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Kazhnuz
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a315fcebb5
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fix: remove stuff removed from Radiance's birb
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2022-07-28 17:31:33 +02:00 |
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Kazhnuz
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5178ee0020
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wip: other radiance stuff
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2022-07-27 21:57:34 +02:00 |
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Kazhnuz
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8c4bcc70d5
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improvement: add a function to get current scene
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2021-12-05 12:23:49 +01:00 |
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Kazhnuz
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fff87e8ebb
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fix: fix gametime
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2021-12-04 14:12:01 +01:00 |
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Kazhnuz
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b8ac8e7d51
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fix: do not load databack if there isn't a list
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2021-12-04 14:09:51 +01:00 |
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Kazhnuz
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43f7277dab
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feat: re-add gamesystem
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2021-12-04 13:46:28 +01:00 |
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Kazhnuz
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c5c8897aa6
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improvement: use Radiance's birb
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2021-12-04 13:18:54 +01:00 |
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Kazhnuz
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8f1c326e6a
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fix: reset view on page change
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2021-01-29 21:54:34 +01:00 |
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Kazhnuz
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f8910aefa4
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feat(textwidget): label replacement
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2021-01-24 15:44:24 +01:00 |
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Kazhnuz
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af6ceef38d
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improvement: add a way to start a scene after init
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2021-01-24 15:44:07 +01:00 |
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Kazhnuz
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d3350e3938
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feat: add a way to apply volume
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2021-01-24 15:43:46 +01:00 |
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Kazhnuz
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870a4f7118
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feat: add a basic text menu
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2021-01-23 18:30:45 +01:00 |
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Kazhnuz
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772becc1a8
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feat(textwidget): extend API
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2021-01-23 18:30:30 +01:00 |
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Kazhnuz
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92c10440a1
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fix: search global asset only if there is no local
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2021-01-23 11:28:40 +01:00 |
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Kazhnuz
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e5d8e699bc
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feat(asset): fail when an asset doesn't exist
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2021-01-17 12:44:40 +01:00 |
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Kazhnuz
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b22cc2159f
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feat: add a fail log function
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2021-01-17 12:44:25 +01:00 |
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Kazhnuz
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0f4b6daf73
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feat: add padding to text widgets
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2020-12-05 21:20:20 +01:00 |
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Kazhnuz
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72829eb02a
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feat: add multi-label support in text widget
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2020-12-05 09:27:40 +01:00 |
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Kazhnuz
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49509001ab
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feat: add asset access to widgets
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2020-12-05 09:23:46 +01:00 |
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Kazhnuz
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abfda56b14
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feat: give the menu name to widgets
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2020-12-05 09:02:22 +01:00 |
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Kazhnuz
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3ae96e4cfc
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feat: add a page system to menus
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2020-12-05 09:01:41 +01:00 |
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Kazhnuz
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e2d029ab0f
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feat: add a function to get a menu
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2020-12-04 20:55:01 +01:00 |
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Kazhnuz
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bb6cf14437
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chore:move around menus sub-objects
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2020-12-04 13:16:32 +01:00 |
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Kazhnuz
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a72dfc0711
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feat: refactor most menus
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2020-12-04 12:57:24 +01:00 |
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Kazhnuz
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7e697c3628
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feat: add drawWidget
Let the widget handle if its selected or not
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2020-12-04 12:55:48 +01:00 |
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Kazhnuz
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37fc1fc9be
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feat: add a selected color for text widgets
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2020-12-04 12:54:57 +01:00 |
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Kazhnuz
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4ff85e2cc1
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feat: add views for 1D and 2D menus
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2020-12-04 12:00:43 +01:00 |
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Kazhnuz
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89bbf5fff2
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feat: add a getter for selected widget
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2020-12-04 12:00:28 +01:00 |
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Kazhnuz
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876d30671d
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feat(math): add a basic wrap and limit function
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2020-12-04 11:59:32 +01:00 |
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Kazhnuz
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12b4b3fbc1
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feat(menumodel): add a widget limit
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2020-11-29 12:50:07 +01:00 |
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Kazhnuz
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a3e2da3972
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fix(menumodel): fix for loop
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2020-11-29 12:43:52 +01:00 |
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Kazhnuz
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b1cd9a6683
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chore: refactor widget list in a menumodel class
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2020-11-28 18:32:49 +01:00 |
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Kazhnuz
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d9b8b71672
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chore: separate widgets into three files
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2020-11-28 15:27:25 +01:00 |
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Kazhnuz
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7e7cfe3763
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chore: create a generic guiElement
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2020-11-28 14:17:48 +01:00 |
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Kazhnuz
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dca462803f
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chore: make the code more readable in menumanager
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2020-11-27 19:35:00 +01:00 |
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Kazhnuz
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74d8e904b2
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chore: put all menus in their own subfolder
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2020-11-27 17:00:39 +01:00 |
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Kazhnuz
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4b66d15014
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chore: port actors to rect and box
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2020-11-27 16:03:07 +01:00 |
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Kazhnuz
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82cf59588a
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chore: port menu to rect
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2020-11-27 16:02:54 +01:00 |
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Kazhnuz
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e58f197049
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feat: initial version of physical entities for 3D
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2020-11-27 16:02:39 +01:00 |
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Kazhnuz
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cf1928444f
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fix: remove some problems in point and rects
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2020-11-27 16:02:21 +01:00 |
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Kazhnuz
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fb55c9e706
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chore: extract shapes from actor3D
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2020-11-27 11:15:57 +01:00 |
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Kazhnuz
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c3ee812d1a
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chore: put automove in physics mixin
Fixes #54
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2020-11-26 21:08:29 +01:00 |
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Kazhnuz
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dcc2965431
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chore: simplify hitbox applciation
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2020-11-26 20:54:16 +01:00 |
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Kazhnuz
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9eb0d321c8
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chore: improve semantics
- Use "apply" when you apply collision, and not check
- Use "AtPoint" when you check at a point
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2020-11-26 20:41:02 +01:00 |
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Kazhnuz
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b2623cdb6a
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chore: refactor hitbox adding
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2020-11-26 20:29:59 +01:00 |
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Kazhnuz
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f30fc6346d
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chore: initialize the hitbox with the physics
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2020-11-26 20:18:26 +01:00 |
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