Kazhnuz
699efeb2fb
modules/world: add a view number limit
2019-04-29 10:42:43 +02:00
Kazhnuz
79ecdc822b
modules/world: only attach view to camera if one is requested
2019-04-29 08:45:48 +02:00
Kazhnuz
9c3ef4ce65
modules/world: add initial basic camera system
2019-04-29 08:44:10 +02:00
Kazhnuz
fc34cdc199
modules/world: set default collision mode to slide
2019-04-28 11:15:35 +02:00
Kazhnuz
5777d9463b
modules/world: add a way to simply set bounceFactor in the Actor2D
2019-04-28 11:12:54 +02:00
Kazhnuz
6c2b308580
modules/world: add a way to change speed to collision normal
2019-04-28 11:09:55 +02:00
Kazhnuz
0d25dbd839
modules/world: add collision response system
2019-04-28 11:06:07 +02:00
Kazhnuz
c43317bfe2
modules/world: add friction system to Actor2D
2019-04-28 09:31:10 +02:00
Kazhnuz
3ce567b113
modules/world: floor actor2D position when drawing it
2019-04-28 09:22:31 +02:00
Kazhnuz
ea5011642c
modules/world: add a basic solidity system
...
It'll make easier the solidity system and will reserve custom filter to
specific objects.
2019-04-25 17:54:51 +02:00
Kazhnuz
75eb198450
modules/world: fix an oops in Actor2D
2019-04-22 12:13:42 +02:00
Kazhnuz
90458757e5
modules/world: make hitbox drawing part of actor
2019-04-22 12:13:01 +02:00
Kazhnuz
05f62a6842
modules/world: make the move function return variables
2019-04-22 12:09:28 +02:00
Kazhnuz
a25e178628
modules/world: make speed relative to dt
2019-04-22 12:02:52 +02:00
Kazhnuz
93f710e0b0
modules/world: add filter function
2019-04-22 11:58:00 +02:00
Kazhnuz
42303da317
modules/world: fix movement functions for bump2D
...
The moveActor function is in bump2D a wrapper for the move function of
bump2D. But this function doesn't handle actual movement.
In order to make things samewise everywhere, let the actor handle actual
movement themselves.
2019-04-22 09:42:33 +02:00
Kazhnuz
eac75df874
modules/world: don't access directly to the actors manager inside worlds
2019-04-22 09:36:29 +02:00
Kazhnuz
ceb28eb445
modules/world: fix loading of baseworld in world2D
2019-04-22 08:35:07 +02:00
Kazhnuz
3ece29ef43
modules/world: add a Bump2D world backend
2019-04-20 22:51:56 +02:00
Kazhnuz
193e9b6fbf
modules/world: add speed variables
2019-04-13 09:40:14 +02:00
Kazhnuz
f2680c37f3
modules/world: improve commenting and organisations
2019-04-08 19:58:41 +02:00
Kazhnuz
f30bbc7509
modules/world: better separation of init functions
2019-04-08 19:40:27 +02:00
Kazhnuz
dd1e25969e
modules/world: improve keys sending to player object
2019-04-07 22:46:28 +02:00
Kazhnuz
262bf97e67
modules/world: add basic move functions to entities
2019-04-07 18:33:41 +02:00
Kazhnuz
bdd837d4da
modules/world: basic player system
2019-04-07 17:15:27 +02:00
Kazhnuz
b74be06d26
modules/world: init fake keys for every actor
...
Only the "player object" will get the real inputs
2019-04-07 17:03:18 +02:00
Kazhnuz
064d5bd2a8
modules/world: separate actors functions from main functions
2019-04-07 14:06:04 +02:00
Kazhnuz
9a47584feb
modules/world: add basic sti support
2019-04-07 14:03:44 +02:00
Kazhnuz
63238c4ec6
modules/world: add a function to add Actor from index
2019-04-07 13:46:08 +02:00
Kazhnuz
3bd7203e59
modules/world: correctly set actor list
2019-04-07 13:43:24 +02:00
Kazhnuz
f9ff7ff122
modules/world: fix typos
2019-04-07 13:36:21 +02:00
Kazhnuz
19cdf6c3ab
modules/world: load the actorlist inside the world
2019-04-07 13:35:49 +02:00
Kazhnuz
5365f23c30
modules/world: port all actor functions from IP
2019-04-07 13:31:25 +02:00
Kazhnuz
171ff007e9
modules/world: add comment to make structure more explicit
2019-04-07 13:22:23 +02:00
Kazhnuz
696a568d0c
modules/world: add needed libs
2019-04-07 13:15:55 +02:00
Kazhnuz
3fce24a211
modules/world: use only the "actor" name
2019-04-01 13:09:21 +02:00
Kazhnuz
c50f71f244
modules/world: autoregister actors
2019-04-01 13:08:03 +02:00
Kazhnuz
55aadc56c3
modules/world: fix an oops in the actor parent
2019-04-01 12:49:32 +02:00
Kazhnuz
8ba5644fb2
modules/world: add a way of counting actors
2019-04-01 12:47:08 +02:00
Kazhnuz
02b6cbd87d
modules/world: add basic actor system
2019-04-01 08:08:54 +02:00