Kazhnuz
a3b6bcd499
feat(world): add a frame hitbox data structure to process
...
It'll allow us to create a way to process everyframe of an animation and
change hitbox according to the animation.
It should especially simplify the creation of battle system.
2019-06-23 10:19:01 +02:00
Kazhnuz
f88c7f49e4
feat(world): add multiple hitbox support on actor2D
2019-06-22 22:11:22 +02:00
Kazhnuz
c553dfafa3
feat(examples): add ducking in plateforming example
...
Show how we can now modify in action an hitbox without glitching it
2019-06-22 20:17:36 +02:00
Kazhnuz
b770253cb5
fix(examples): adapt to the new hitbox system
2019-06-22 19:28:28 +02:00
Kazhnuz
80072d285a
fix(examples): add missing HUD in one-player example
2019-06-21 17:11:32 +02:00
Kazhnuz
81015b011b
feat(examples): add a pause menu in plateformer example
2019-06-16 16:37:22 +02:00
Kazhnuz
6f59f1e732
refactor(examples): use updateStart(dt) and updateEnd(dt)
...
Allow to drop easily some instance of calling the parent's same function
2019-06-13 18:44:13 +02:00
Kazhnuz
236184ce0c
example/plateformer: also pause asset animation
2019-05-30 13:56:14 +02:00
Kazhnuz
67cb930ae7
example/plateformer: add a basic pause button
2019-05-30 13:49:46 +02:00
Kazhnuz
a1ce249e00
module/world: take coin when the player collide to it
2019-05-05 19:46:13 +02:00
Kazhnuz
f71c3b3548
example/plateform: animate the player
2019-05-05 15:23:04 +02:00
Kazhnuz
8445dd2e84
examples/plateformer : make the character clone its sprite
2019-05-05 13:18:06 +02:00
Kazhnuz
977a735608
examples/plateformer: make the player able to jump
2019-05-02 20:10:41 +02:00
Kazhnuz
f04d0c6b4e
modules/world: initial gravity system
2019-05-02 19:51:43 +02:00
Kazhnuz
b754501102
examples/plateform: add basic sprite functions
2019-05-01 11:17:01 +02:00
Kazhnuz
a52abd0b97
examples/plateformer: add basic actors
2019-04-29 16:13:09 +02:00