Kazhnuz
208c523248
fix(camera): fix map not being clipped in split mode
...
Fixes #29
2019-07-13 00:29:43 +02:00
Kazhnuz
a60058522b
chore(baseworld): make drawing reordering part of getVisibleActors(id)
2019-06-30 17:07:03 +02:00
Kazhnuz
b558650d00
feat(camera): add more camera types
2019-06-29 18:42:38 +02:00
Kazhnuz
91fc55555f
feat(camera): make the camera support multiple "mode"
2019-06-29 11:32:42 +02:00
Kazhnuz
e6c2af5429
feat(world): make object creation more customizable by worlds
2019-06-28 10:06:38 +02:00
Kazhnuz
7cce6ea99f
improvement(world): separate queryRect into 2 functions
2019-06-27 21:20:54 +02:00
Kazhnuz
e916c28630
fix(actor2D): simplify gravity system by not handling x by default
2019-06-27 21:03:34 +02:00
Kazhnuz
eafc266544
fix(baseworld): make baseworld not crash when a body is loaded
2019-06-23 15:39:57 +02:00
Kazhnuz
8c1e9d8e05
feat(world): initial support for external hitbox
...
For the moment it doesn't add any real feature, but it allow the
mainHitbox to be an external object to the actor, giving to it more
power.
2019-06-22 19:27:31 +02:00
Kazhnuz
241baad935
fix(world): remove a forgotten debug function
2019-06-21 20:06:58 +02:00
Kazhnuz
408a71434f
fix(world): use right camera internal coordinate
...
Fixes #15 and #17
2019-06-21 18:50:45 +02:00
Kazhnuz
3ced2dbef4
fix(world): separate getting data from the internal and advertised view
...
Use two functions instead of just one, one showing the actual dimensions
of the internal "cam" (basically, the whole screen), and one showing the
advertised displaced camera.
Fixes #16
2019-06-21 18:27:02 +02:00
Kazhnuz
a227bbb033
feat(world): add a function to reset world
2019-06-16 16:33:29 +02:00
Kazhnuz
f7040d1854
feat(world): draw actors according to their depth
...
It allow us to draw some sprites always over some others.
Fixes #8
2019-06-16 10:24:30 +02:00
Kazhnuz
54b01b0d94
feat(world): add a creationID variable to keep track of actors ID
2019-06-16 10:08:59 +02:00
Kazhnuz
61b3c29f6b
improvement(world): only draw visible actors when a camera is active
...
It'll make the game less laggy. For the moment, no need to only update
visible actors.
Fixes #14
2019-06-16 10:00:05 +02:00
Kazhnuz
65b0c74a06
feat(world): add a batchActor function activated by a bool in tiled
...
This way, you can add multiple actors with just one tiled object. It
also bring better feature parity with Imperium Porcorum.
Fixes #10
2019-06-15 11:50:53 +02:00
Kazhnuz
4c2427bfd6
feat(world): add a drawHUD function to draw the current HUD
...
It is able to draw everything a player object want directly where it
should go.
Fixes #3
2019-06-13 22:23:23 +02:00
Kazhnuz
80ef8b1a65
gamecore/world: add an activity system for the world
2019-05-30 13:37:55 +02:00
Kazhnuz
23f17491ad
gamecore/world: make the world registerable directly by itself
2019-05-28 19:28:05 +02:00
Kazhnuz
b80566b4ec
modules/world: add a way to check collisions
2019-05-05 13:01:00 +02:00
Kazhnuz
f04d0c6b4e
modules/world: initial gravity system
2019-05-02 19:51:43 +02:00
Kazhnuz
5eed16bac4
modules/world: make local the vx and vy variables
2019-05-02 17:34:35 +02:00
Kazhnuz
eddf66595c
modules/world: attach and detach view just once
2019-05-02 17:21:48 +02:00
Kazhnuz
aaf0b1882b
modules/world: displace the map according to the view relative position
2019-05-02 16:21:24 +02:00
Kazhnuz
c41930fca4
modules/world: automatize multiple character handling
2019-05-01 17:21:38 +02:00
Kazhnuz
dd21878ee8
modules/world: add an initActors function
2019-05-01 16:25:44 +02:00
Kazhnuz
18d75f825c
modules/world: separate map loading from level initialization
2019-05-01 14:36:40 +02:00
Kazhnuz
fd78d083af
modules/world: add a way to load objects from tiled
2019-04-29 16:40:44 +02:00
Kazhnuz
882f98bf40
modules/world: add a way to link the camera to an actor
2019-04-29 15:03:28 +02:00
Kazhnuz
cc5de7d5ff
modules/world: attach and detach the camera when drawing the map
2019-04-29 14:12:34 +02:00
Kazhnuz
a046eb5a9c
modules/world: add camera system to the world system
2019-04-29 11:21:41 +02:00
Kazhnuz
42303da317
modules/world: fix movement functions for bump2D
...
The moveActor function is in bump2D a wrapper for the move function of
bump2D. But this function doesn't handle actual movement.
In order to make things samewise everywhere, let the actor handle actual
movement themselves.
2019-04-22 09:42:33 +02:00
Kazhnuz
eac75df874
modules/world: don't access directly to the actors manager inside worlds
2019-04-22 09:36:29 +02:00
Kazhnuz
f2680c37f3
modules/world: improve commenting and organisations
2019-04-08 19:58:41 +02:00
Kazhnuz
dd1e25969e
modules/world: improve keys sending to player object
2019-04-07 22:46:28 +02:00
Kazhnuz
262bf97e67
modules/world: add basic move functions to entities
2019-04-07 18:33:41 +02:00
Kazhnuz
bdd837d4da
modules/world: basic player system
2019-04-07 17:15:27 +02:00
Kazhnuz
064d5bd2a8
modules/world: separate actors functions from main functions
2019-04-07 14:06:04 +02:00
Kazhnuz
9a47584feb
modules/world: add basic sti support
2019-04-07 14:03:44 +02:00
Kazhnuz
63238c4ec6
modules/world: add a function to add Actor from index
2019-04-07 13:46:08 +02:00
Kazhnuz
3bd7203e59
modules/world: correctly set actor list
2019-04-07 13:43:24 +02:00
Kazhnuz
f9ff7ff122
modules/world: fix typos
2019-04-07 13:36:21 +02:00
Kazhnuz
19cdf6c3ab
modules/world: load the actorlist inside the world
2019-04-07 13:35:49 +02:00
Kazhnuz
5365f23c30
modules/world: port all actor functions from IP
2019-04-07 13:31:25 +02:00
Kazhnuz
171ff007e9
modules/world: add comment to make structure more explicit
2019-04-07 13:22:23 +02:00
Kazhnuz
3fce24a211
modules/world: use only the "actor" name
2019-04-01 13:09:21 +02:00
Kazhnuz
8ba5644fb2
modules/world: add a way of counting actors
2019-04-01 12:47:08 +02:00
Kazhnuz
02b6cbd87d
modules/world: add basic actor system
2019-04-01 08:08:54 +02:00