feat(world): add a 3D gfx object
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gamecore/modules/world/actors/gfx3D.lua
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gamecore/modules/world/actors/gfx3D.lua
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-- gfx.lua :: a basic 2D GFX.
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--[[
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Copyright © 2019 Kazhnuz
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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local cwd = (...):gsub('%.gfx3D$', '') .. "."
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local Actor3D = require(cwd .. "actor3D")
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local GFX = Actor3D:extend()
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function GFX:new(world, x, y, z, spritename)
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local width, height = world.scene.assets.sprites[spritename]:getDimensions()
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GFX.super.new(self, world, "gfx", x - (width/2), y - (width/2), z - (height/2), width, width, height)
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self:setSprite(spritename)
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self:cloneSprite()
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local duration = self.sprite.clone:getAnimationDuration()
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self:addTimer("destroy", duration)
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self.depth = -100
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end
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function GFX:timerResponse(name)
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if (name == "destroy") then
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self:destroy()
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end
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end
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return GFX
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