From 1a5abfeaac110d6e36147c5b72fb33c85cdd93de Mon Sep 17 00:00:00 2001 From: Kazhnuz Date: Sat, 20 Jul 2019 17:45:51 +0200 Subject: [PATCH] feat(world): add a 3D gfx object --- gamecore/modules/world/actors/gfx3D.lua | 46 +++++++++++++++++++++++++ 1 file changed, 46 insertions(+) create mode 100644 gamecore/modules/world/actors/gfx3D.lua diff --git a/gamecore/modules/world/actors/gfx3D.lua b/gamecore/modules/world/actors/gfx3D.lua new file mode 100644 index 0000000..0111f22 --- /dev/null +++ b/gamecore/modules/world/actors/gfx3D.lua @@ -0,0 +1,46 @@ +-- gfx.lua :: a basic 2D GFX. + +--[[ + Copyright © 2019 Kazhnuz + + Permission is hereby granted, free of charge, to any person obtaining a copy of + this software and associated documentation files (the "Software"), to deal in + the Software without restriction, including without limitation the rights to + use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of + the Software, and to permit persons to whom the Software is furnished to do so, + subject to the following conditions: + + The above copyright notice and this permission notice shall be included in all + copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS + FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR + COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +]] + +local cwd = (...):gsub('%.gfx3D$', '') .. "." +local Actor3D = require(cwd .. "actor3D") +local GFX = Actor3D:extend() + +function GFX:new(world, x, y, z, spritename) + local width, height = world.scene.assets.sprites[spritename]:getDimensions() + + GFX.super.new(self, world, "gfx", x - (width/2), y - (width/2), z - (height/2), width, width, height) + self:setSprite(spritename) + self:cloneSprite() + + local duration = self.sprite.clone:getAnimationDuration() + self:addTimer("destroy", duration) + self.depth = -100 +end + +function GFX:timerResponse(name) + if (name == "destroy") then + self:destroy() + end +end + +return GFX