2020-11-13 19:11:09 +01:00
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-- core/assets :: a simple assets manager, aim to put every assets in a simple
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-- serie of table in order to find them easily.
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--[[
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Copyright © 2019 Kazhnuz
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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local AssetManager = Object:extend()
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function AssetManager:new()
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self.locals = {}
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self.globals = {}
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self.updatables = {}
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self.isActive = true
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end
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function AssetManager:update(dt)
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if (self.isActive) then
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for key, updatable in pairs(self.updatables) do
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updatable:update(dt)
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end
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end
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end
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function AssetManager:add(name, asset, isGlobal)
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if (isGlobal == true) then
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self:addGlobal(name, asset)
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else
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self:addLocal(name, asset)
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end
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end
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function AssetManager:addGlobal(name, asset)
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self.globals[name] = asset
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end
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function AssetManager:addLocal(name, asset)
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self.locals[name] = asset
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end
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function AssetManager:clear()
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self.locals = {}
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self.globals = {}
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collectgarbage()
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end
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function AssetManager:clearLocal()
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self.locals = {}
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end
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function AssetManager:get(name)
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2021-01-17 12:44:40 +01:00
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local asset
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2020-11-13 19:11:09 +01:00
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if self.locals[name] ~= nil then
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2021-01-17 12:44:40 +01:00
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asset = self.locals[name]
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end
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asset = self.globals[name]
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if (asset ~= nil) then
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return asset
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else
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core.debug:fail("birb.modules.assets", "L'asset " .. name .. " n'existe pas.")
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2020-11-13 19:11:09 +01:00
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end
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end
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-- Specific functions
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function AssetManager:playSFX(name)
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local asset = self:get(name)
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asset:play()
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end
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-- Activity Functions
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function AssetManager:setActivity(isActive)
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self.isActive = isActive
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end
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function AssetManager:switchActivity()
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self.isActive = (self.isActive == false)
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end
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function AssetManager:getActivity()
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return self.isActive
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end
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return AssetManager
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