104 lines
No EOL
2.7 KiB
Lua
104 lines
No EOL
2.7 KiB
Lua
-- core/assets :: a simple assets manager, aim to put every assets in a simple
|
|
-- serie of table in order to find them easily.
|
|
|
|
--[[
|
|
Copyright © 2019 Kazhnuz
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
|
this software and associated documentation files (the "Software"), to deal in
|
|
the Software without restriction, including without limitation the rights to
|
|
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
|
the Software, and to permit persons to whom the Software is furnished to do so,
|
|
subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in all
|
|
copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
|
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
|
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
|
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
|
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
]]
|
|
|
|
local AssetManager = Object:extend()
|
|
|
|
function AssetManager:new()
|
|
self.locals = {}
|
|
self.globals = {}
|
|
self.updatables = {}
|
|
|
|
self.isActive = true
|
|
end
|
|
|
|
function AssetManager:update(dt)
|
|
if (self.isActive) then
|
|
for key, updatable in pairs(self.updatables) do
|
|
updatable:update(dt)
|
|
end
|
|
end
|
|
end
|
|
|
|
function AssetManager:add(name, asset, isGlobal)
|
|
if (isGlobal == true) then
|
|
self:addGlobal(name, asset)
|
|
else
|
|
self:addLocal(name, asset)
|
|
end
|
|
end
|
|
|
|
function AssetManager:addGlobal(name, asset)
|
|
self.globals[name] = asset
|
|
end
|
|
|
|
function AssetManager:addLocal(name, asset)
|
|
self.locals[name] = asset
|
|
end
|
|
|
|
function AssetManager:clear()
|
|
self.locals = {}
|
|
self.globals = {}
|
|
collectgarbage()
|
|
end
|
|
|
|
function AssetManager:clearLocal()
|
|
self.locals = {}
|
|
end
|
|
|
|
function AssetManager:get(name)
|
|
local asset
|
|
if self.locals[name] ~= nil then
|
|
asset = self.locals[name]
|
|
end
|
|
asset = self.globals[name]
|
|
|
|
if (asset ~= nil) then
|
|
return asset
|
|
else
|
|
core.debug:fail("birb.modules.assets", "L'asset " .. name .. " n'existe pas.")
|
|
end
|
|
end
|
|
|
|
-- Specific functions
|
|
|
|
function AssetManager:playSFX(name)
|
|
local asset = self:get(name)
|
|
asset:play()
|
|
end
|
|
|
|
-- Activity Functions
|
|
|
|
function AssetManager:setActivity(isActive)
|
|
self.isActive = isActive
|
|
end
|
|
|
|
function AssetManager:switchActivity()
|
|
self.isActive = (self.isActive == false)
|
|
end
|
|
|
|
function AssetManager:getActivity()
|
|
return self.isActive
|
|
end
|
|
|
|
return AssetManager |