epervier-old/birb/core/assets.lua

104 lines
2.7 KiB
Lua

-- core/assets :: a simple assets manager, aim to put every assets in a simple
-- serie of table in order to find them easily.
--[[
Copyright © 2019 Kazhnuz
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local AssetManager = Object:extend()
function AssetManager:new()
self.locals = {}
self.globals = {}
self.updatables = {}
self.isActive = true
end
function AssetManager:update(dt)
if (self.isActive) then
for key, updatable in pairs(self.updatables) do
updatable:update(dt)
end
end
end
function AssetManager:add(name, asset, isGlobal)
if (isGlobal == true) then
self:addGlobal(name, asset)
else
self:addLocal(name, asset)
end
end
function AssetManager:addGlobal(name, asset)
self.globals[name] = asset
end
function AssetManager:addLocal(name, asset)
self.locals[name] = asset
end
function AssetManager:clear()
self.locals = {}
self.globals = {}
collectgarbage()
end
function AssetManager:clearLocal()
self.locals = {}
end
function AssetManager:get(name)
local asset
if self.locals[name] ~= nil then
asset = self.locals[name]
end
asset = self.globals[name]
if (asset ~= nil) then
return asset
else
core.debug:fail("birb.modules.assets", "L'asset " .. name .. " n'existe pas.")
end
end
-- Specific functions
function AssetManager:playSFX(name)
local asset = self:get(name)
asset:play()
end
-- Activity Functions
function AssetManager:setActivity(isActive)
self.isActive = isActive
end
function AssetManager:switchActivity()
self.isActive = (self.isActive == false)
end
function AssetManager:getActivity()
return self.isActive
end
return AssetManager