epervier-old/examples/scenes/gameplay/moveplayer3D/actors/wall.lua

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local Base = require "framework.modules.world.actors.actor3D"
local Wall = Base:extend()
function Wall:new(world, x, y, z, w, h, d)
Wall.super.new(self, world, "wall", x, y, z, w, h, d, true)
self:setDebugColor(0,0,0)
self.boxes.Base(self, w, h, d)
end
return Wall