Kazhnuz Klappsthul kazhnuz · they/them
kazhnuz commented on issue kazhnuz.space/univers#67 2022-07-06 13:26:43 +02:00
Utiliser concept celte/druidique/wiccah pour DFoS

Reprendre des tropes/lieux légendaires de mythologies celtique pour construire les planètes, quelques possibilité:

  • Terre des géants
  • Monde innondée par le déluge ?
  • Terre brumeuse ou…
kazhnuz commented on pull request kazhnuz.space/univers#73 2022-07-05 14:20:01 +02:00
WIP: Retravail de DfOS

Changements à effectuer -> Planète à reprendre du calendrier gaulois -> Réutiliser les noms prévus pour des éléments de ces planètes

kazhnuz commented on issue kazhnuz.space/univers#67 2022-07-05 13:58:32 +02:00
Utiliser concept celte/druidique/wiccah pour DFoS

Utiliser les mois du calendrier de Coligny pour les planètes : https://fr.wikipedia.org/wiki/Calendrier_de_Coligny

kazhnuz opened issue game-projects/bootleg#7 2022-06-29 09:23:46 +02:00
Create world
kazhnuz commented on issue game-projects/bootleg#3 2022-06-28 12:14:19 +02:00
Design "glitches"/"hacking"/"secrets"

Some stuff will also be gameplay elements too

kazhnuz commented on issue game-projects/bootleg#5 2022-06-28 12:12:40 +02:00
Fork engine from Radiance

Or maybe I should make this game the start for the new engine ?

kazhnuz commented on issue game-projects/bootleg#3 2022-06-28 12:11:48 +02:00
Design "glitches"/"hacking"/"secrets"

Sources of inspirations:

  • Glitches
  • Old rumors from the first generations
  • ZZAZZGlitches saves
  • Creepypastas

The concept is to create a world with secrets and weird stuff to discover. A…

kazhnuz opened issue kazhnuz.space/univers#75 2022-06-28 08:45:06 +02:00
Créer les 6 grands "jeux en ligne" de Bulles
kazhnuz opened issue game-projects/bootleg#6 2022-06-27 13:47:57 +02:00
Conceptualize player
kazhnuz commented on issue game-projects/bootleg#2 2022-06-27 13:39:59 +02:00
Use tuxemon as monsters

Concepts about monsters

  • "Transmutation" instead of "evolution" -> reversible changes
  • Smaller monsters often are faster.
  • Colored-elemental variants
  • Smaller pool of elements (instead of…
kazhnuz commented on issue kazhnuz.space/univers#72 2022-06-27 09:04:42 +02:00
Ajout aspect "aventure SF" à Radiant Skies

Refonte de l'idée

-> Une grande partie du monde est moins habité --> Grandes villes, et grands territoires plus difficiles --> Présence de grandes créatures bioméchaniques dans les plaines…

kazhnuz commented on issue epervier/epervier-old#58 2022-06-14 14:49:35 +02:00
Add a complete event system to the world engine

For generating the event string (maybe with json), I should create some kind of small vuejs tool to generate them (and to load them from content ?)

kazhnuz commented on issue epervier/epervier-old#62 2022-06-14 13:36:38 +02:00
Add multimap

Use the world files from tiled (will need to add json support... Which wouldn't be a bad things to replace importing lua files for every properties)

kazhnuz opened issue epervier/epervier-old#64 2022-06-14 13:34:04 +02:00
Add support for tile collision
kazhnuz opened issue epervier/epervier-old#63 2022-06-14 13:32:03 +02:00
Add teleportation support
kazhnuz opened issue epervier/epervier-old#62 2022-06-14 13:31:25 +02:00
Add multimap
kazhnuz opened issue epervier/epervier-old#61 2022-06-13 12:21:19 +02:00
Rework exemples
kazhnuz opened issue epervier/epervier-old#60 2022-06-13 11:59:21 +02:00
Add the finite state machine from the experimental alternative cbs from Radiance
kazhnuz commented on issue epervier/epervier-old#58 2022-06-13 11:38:10 +02:00
Add a complete event system to the world engine

-> Also mean porting the gizmo system from Radiance to make it easier -> Think about a way to put complete events simply in the params of a gizmo

( For that I should take some inspiration from…