Kazhnuz Klappsthul kazhnuz · they/them
kazhnuz commented on issue epervier/epervier-old#87 2022-12-05 08:26:07 +01:00
Rework inputs

The input would be passed like that: -> If the scene have an action for the input, call the input -> If a gui element is active/have foucs, catpure all remaining event -> If the world have an…

kazhnuz commented on issue kazhnuz.space/kspace-wordpress-theme#30 2022-11-28 17:03:16 +01:00
Menu footer

Réfléchir à une refonte plus approfondie du footer ?

kazhnuz commented on issue kazhnuz.space/kspace-wordpress-theme#28 2022-11-28 17:02:42 +01:00
Ajouter système de gallerie

Peut-être qu'une meilleurs gestion des contenus visuels serait plus simple.

kazhnuz commented on issue kazhnuz.space/kspace-wordpress-theme#11 2022-11-28 17:01:31 +01:00
Remplacer style :active sur les vignettes de publication

En vrai non il est bien

kazhnuz closed issue kazhnuz.space/kspace-wordpress-theme#11 2022-11-28 17:01:31 +01:00
Remplacer style :active sur les vignettes de publication
kazhnuz commented on issue kazhnuz.space/kspace-wordpress-theme#23 2022-11-28 16:58:13 +01:00
Système de "tâche en cours"

Irait peut-être à la fin de la page "projet" ou "à propos" ?

kazhnuz commented on issue epervier/epervier-old#88 2022-11-28 16:30:02 +01:00
Breaking the core in multiple controllers

Other linked work -> The asset manager -> Fusing data, options and gamesave

kazhnuz commented on issue epervier/epervier-old#78 2022-11-28 14:47:54 +01:00
Rework data systems

Maybe a way to map something from the save to something from the gamedata would be usefull too. Maybe iterate the API from Radiance's game

kazhnuz commented on issue epervier/epervier-old#78 2022-11-28 14:44:35 +01:00
Rework data systems

APIs :

data:read(filename) -- read every datas related to a filename
data:write(filename) -- write every datas related to a filename

data:get("the.dataset.path", {var="test"}) --…
kazhnuz commented on issue epervier/epervier-old#78 2022-11-28 12:35:19 +01:00
Rework data systems

Unifying the save handling, the gamedatas and maybe even the options could be an idea.

How it would work would be

  • dataset have a "path" and loading it will search the data.
  • options and…
kazhnuz commented on issue epervier/epervier-old#86 2022-11-28 11:48:50 +01:00
Scene Actions API

Same API than the one used for key events.

kazhnuz commented on issue epervier/epervier-old#84 2022-11-28 09:18:53 +01:00
Declarative API for textmenus

It make use also need being able to reconstruct easily a menu when the data would give another result, without having to query constently said result.

kazhnuz commented on issue epervier/epervier-old#84 2022-11-28 09:02:04 +01:00
Declarative API for textmenus

Moreover, it would be nice to add good data-binding to the menu, to populate them more easily. The different type of biding we might need are:

  • Binding to a "fixed" list (that could be an…
kazhnuz commented on issue epervier/epervier-old#84 2022-11-28 08:53:26 +01:00
Declarative API for textmenus

It would be nice to rework every menu to use that kind of API, and not have to create a lot of different widgets. It would also simplify the text menu codebase, as it would just be a meny with a…

kazhnuz commented on issue epervier/epervier-old#87 2022-11-24 16:55:32 +01:00
Rework inputs

API list for bindings:

  • <keyname> called if key is down
  • <keyname>:pressed called if key have been pressed
  • <keyname>:released called if key have been released
  • <dirname> called …
kazhnuz commented on issue epervier/epervier-old#87 2022-11-24 16:40:20 +01:00
Rework inputs

It would be interesting to rethink to replace the virtualpad API by a "binding" API, a bit like :

return {
	menu = {move = "move", apply="jump", cancel="attack"},
	bindings = {
   
kazhnuz commented on issue epervier/epervier-old#74 2022-11-24 15:15:28 +01:00
Refactor world/

Changes: -> Keep a mixin for handling speed/position instead of a sub-object for the moment. -> Keep the current hitboxes system where all hitboxes are relative to the parent.

kazhnuz commented on issue kazhnuz.space/kspace-wordpress-theme#26 2022-11-24 11:07:41 +01:00
Corriger headers

-> Séparation header en deux -> Ajout liste catégorie dans header-1 -> Adaptation logo

kazhnuz opened issue kazhnuz.space/kspace-wordpress-theme#32 2022-11-23 16:28:46 +01:00
Corrections a11y
kazhnuz opened issue kazhnuz.space/kspace-wordpress-theme#31 2022-11-23 16:27:32 +01:00
Corriger affichage logo