- https://kazhnuz.space
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uwu
- Joined on
2024-08-03
Corrections a11y
Retirer temporairement lien vers DfoS
ed48d925b8
improvement: moar scifi
65b9b07e0c
improvement: port to kazhnuz.css
eea5550f13
feat: approfondissement styx et ignum
eff40eb587
fix: retrait du lien vers les loyaux
a3b49a9d3d
fix: simplification du footer
2c6bbddb5f
fix: utilisation bonne icone pour les romans
Corriger headers
48bae3a81b
feat: rework header
0562f3f63e
fix: suppression partage RS
dce339c0a0
fix: suppression tabindex
dbc16e9526
fix: correction background logo
549581e736
feat: simplification breadcrumb
Corriger affichage logo
Refactor world/
-> Extract the hitboxes manager into a separate class too, it'll make the physics mixin a bit simpler
Breaking the core in multiple controllers
( or call the function "game" to remind the old gamesystem. )
Breaking the core in multiple controllers
The gamesystem should also be transformed in maybe something like
require "framework"
epervier {
-- insert game arguments here
}
in main.lua
Transition API
maybe more scenes:switch("path.of.scene", {in = {transitionIn}, out = {transitionOut}})
Black half-transparent navbar
Univers "steampunkesque", inspiré révolution avec quelques inspirations horreur cosmique
Le souffle -> "force de la lumière" (élan vital) La cendre -> "force de l'ombre"
Breaking the core in multiple controllers
-> core/init.lua :: fuse with framework/init.lua -> core/datas.lua :: fuse with core/options.lua, gamesystem/init.lua -> core/debug.lua :: logger system -> core/input.lua :: transform into a…