Lake Kazhnuz kazhnuz · they/them · it/its
  • Dans son repaire de kobold
  • https://kazhnuz.space
  • Kobold pas très sages faisant des bétises. Beaucoup de bétises.

    Parfois certaines sont intéressantes.

  • Joined on 2024-08-03
kazhnuz commented on issue epervier/epervier-framework#17 2020-08-09 11:13:28 +02:00
Support multiple hitbox for actors ?

Fixed by #22

kazhnuz opened issue epervier/epervier-framework#17 2020-08-09 11:13:17 +02:00
Support multiple hitbox for actors ?
kazhnuz opened issue epervier/epervier-framework#16 2020-08-09 11:12:42 +02:00
CameraSystem:getViewCoordinate return wrong coordinate
kazhnuz closed issue epervier/epervier-framework#15 2020-08-09 11:12:16 +02:00
HUD position is false in 1P-mode
kazhnuz opened issue epervier/epervier-framework#15 2020-08-09 11:12:12 +02:00
HUD position is false in 1P-mode
kazhnuz closed issue epervier/epervier-framework#14 2020-08-09 11:11:46 +02:00
Only draw visible actors
kazhnuz opened issue epervier/epervier-framework#14 2020-08-09 11:11:41 +02:00
Only draw visible actors
kazhnuz opened issue epervier/epervier-framework#13 2020-08-09 11:11:14 +02:00
Add transitions to the screen/scene system
kazhnuz commented on issue epervier/epervier-framework#12 2020-08-09 11:10:31 +02:00
Add documentations

Dox seems a good candidate to generate the documentation.

kazhnuz opened issue epervier/epervier-framework#12 2020-08-09 11:10:22 +02:00
Add documentations
kazhnuz closed issue epervier/epervier-framework#11 2020-08-09 11:08:11 +02:00
Internal coordinate of the camera are inverted in 4P mode
kazhnuz commented on issue epervier/epervier-framework#11 2020-08-09 11:08:10 +02:00
Internal coordinate of the camera are inverted in 4P mode

Fixed since 91019b2074

kazhnuz opened issue epervier/epervier-framework#11 2020-08-09 11:08:01 +02:00
Internal coordinate of the camera are inverted in 4P mode
kazhnuz closed issue epervier/epervier-framework#10 2020-08-09 11:07:40 +02:00
Add a way to use STI object width to draw multiple object
kazhnuz opened issue epervier/epervier-framework#10 2020-08-09 11:07:27 +02:00
Add a way to use STI object width to draw multiple object
kazhnuz commented on issue epervier/epervier-framework#9 2020-08-09 10:59:15 +02:00
Handle plurals in translations

Will be solved by #41

kazhnuz opened issue epervier/epervier-framework#9 2020-08-09 10:59:07 +02:00
Handle plurals in translations
kazhnuz closed issue epervier/epervier-framework#8 2020-08-09 10:58:33 +02:00
Depth system for actors
kazhnuz opened issue epervier/epervier-framework#8 2020-08-09 10:58:23 +02:00
Depth system for actors
kazhnuz closed issue epervier/epervier-framework#7 2020-08-09 10:57:53 +02:00
"3D" world system