31 lines
2.1 KiB
Lua
31 lines
2.1 KiB
Lua
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return {
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name={contentType = "string", preParse = true, to="name"},
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mode={contentType = "string", preParse = true, to="mode", default = "creature"},
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nomType={contentType = "string", to="type"},
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categorie={contentType = "string", to="categorie"},
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faiblesse={contentType = "list", args=1},
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resistence={contentType = "list", args=1},
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immunite={contentType = "list", args=1},
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level={contentType = "number", default = 0, preParse = true},
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pression={contentType = "number", default = 5},
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boost={dataType = "boost", args=2},
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atk= {dataType= "stat", modulo= 5, default= 50, max=255, min=10, to="stats.for"},
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con= {dataType= "stat", modulo= 5, default= 50, max=255, min=10, to="stats.con"},
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hab= {dataType= "stat", modulo= 5, default= 50, max=255, min=10, to="stats.hab"},
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int= {dataType= "stat", modulo= 5, default= 50, max=255, min=10, to="stats.int"},
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sag= {dataType= "stat", modulo= 5, default= 50, max=255, min=10, to="stats.sag"},
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vol= {dataType= "stat", modulo= 5, default= 50, max=255, min=10, to="stats.vol"},
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cha= {dataType= "stat", modulo= 5, default= 50, max=255, min=10, to="stats.cha"},
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dis= {dataType= "stat", modulo= 5, default= 50, max=255, min=10, to="stats.dis"},
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rel= {dataType= "stat", modulo= 5, default= 50, max=255, min=10, to="stats.rel"},
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per= {dataType= "stat", modulo= 5, default= 50, max=255, min=10, to="stats.per"},
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pv= {dataType= "stat", modulo= 1, default= 12, max=9999999, min=1, to="vita.pv", lvl=1},
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pe= {dataType= "stat", modulo= 1, default= 12, max=9999999, min=1, to="vita.pe", lvl=1},
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eclat= {dataType= "stat", modulo= 1, default= 10, max=200, min=1, to="vita.eclat"},
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armurephy= {dataType= "armure", modulo= 1, default= 0, max=9999999, min=0, to="armure.phy"},
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armurepsy= {dataType= "armure", modulo= 1, default= 0, max=9999999, min=0, to="armure.psy"},
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armurespe= {dataType= "armure", modulo= 1, default= 0, max=9999999, min=0, to="armure.spe"},
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armes= {dataType= "armes", args=2},
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competence= {dataType= "comp", args=3}, -- on va le gérer différemment comme du code lol sinon c'est trop relou
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skill= {dataType= "list", args=2},
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}
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