23 lines
812 B
Lua
23 lines
812 B
Lua
local World3D = require "core.modules.world.world3D"
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local RadianceWorld = World3D:extend()
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function RadianceWorld:new(scene, maptype, mapname)
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local mappath = game.utils.getMapPath(maptype, mapname)
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RadianceWorld.super.new(self, scene, "game.modules.world.actors", mappath, maptype)
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end
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function RadianceWorld:loadMapObjects()
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RadianceWorld.super.loadMapObjects(self)
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self:addInvisibleWalls()
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end
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function RadianceWorld:addInvisibleWalls()
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local w, h = self:getDimensions()
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print(w, h)
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self.obj.collisions["invisible"](self, 0, -16, 0, w, 16, 1000)
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self.obj.collisions["invisible"](self, 0, h, 0, w, 16, 1000)
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self.obj.collisions["invisible"](self, w, 0, 0, 16, h, 1000)
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self.obj.collisions["invisible"](self, -16, 0, 0, 16, h, 1000)
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end
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return RadianceWorld
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