693150029c
Fix #10
92 lines
2.5 KiB
Lua
92 lines
2.5 KiB
Lua
local commons = require "scenes.debug.commons.menu"
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local menu = {}
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menu.commons = commons
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menu.ExitWidget = commons.DebugWidget:extend()
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menu.ShowBackgroundWidget = commons.DebugWidget:extend()
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menu.SaveWidget = commons.DebugWidget:extend()
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menu.LoadWidget = commons.DebugWidget:extend()
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menu.LevelUpWidget = commons.DebugWidget:extend()
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menu.AddRemoveWidget = commons.DebugWidget:extend()
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menu.ChangeLeaderWidget = commons.DebugWidget:extend()
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menu.SubMenuWidget = commons.SubMenuWidget:extend()
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-- ExitWidget
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function menu.ExitWidget:new(scene, menuName)
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menu.ExitWidget.super.new(self, scene, menuName, "Exit")
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end
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function menu.ExitWidget:action()
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love.event.quit("000")
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end
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-- ShowBackground
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function menu.ShowBackgroundWidget:new(scene, menuName)
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menu.ShowBackgroundWidget.super.new(self, scene, menuName, "Show Background")
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end
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function menu.ShowBackgroundWidget:action()
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self.scene.menusystem:deactivate()
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end
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-- Save game
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function menu.SaveWidget:new(scene, menuName)
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menu.SaveWidget.super.new(self, scene, menuName, "Save game")
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end
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function menu.SaveWidget:action()
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game:write()
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end
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-- Save game
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function menu.LoadWidget:new(scene, menuName, slot)
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menu.LoadWidget.super.new(self, scene, menuName, "Load file " .. slot)
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self.slot = slot
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end
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function menu.LoadWidget:action()
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game:read(self.slot)
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end
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-- Submenu
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function menu.SubMenuWidget:new(scene, menu_name, newmenu, name, panel, panelArgument)
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menu.SubMenuWidget.super.new(self, scene, menu_name, newmenu, name)
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self.panel = panel
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self.panelArgument = panelArgument
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end
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function menu.SubMenuWidget:action()
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self.scene.menusystem:switchMenu(self.newmenu)
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self.scene.panel = self.panel(self.panelArgument)
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end
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-- Level Up
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function menu.LevelUpWidget:new(scene, menuName, character)
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menu.ShowBackgroundWidget.super.new(self, scene, menuName, "Level Up")
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self.character = character
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end
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function menu.LevelUpWidget:action()
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self.character:levelUp()
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end
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-- Add Remove Widget
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function menu.AddRemoveWidget:new(scene, menuName, character)
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menu.AddRemoveWidget.super.new(self, scene, menuName, "Add/Remove " .. character.name)
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self.character = character
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end
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function menu.AddRemoveWidget:action()
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game.characters:addOrRemoveToTeam(self.character.simplename)
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end
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--Change Team Leader
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function menu.ChangeLeaderWidget:new(scene, menuName)
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menu.ShowBackgroundWidget.super.new(self, scene, menuName, "Change active character")
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end
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function menu.ChangeLeaderWidget:action()
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game.characters:setActiveCharacter(1)
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end
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return menu
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