58264e2a19
Fix #9
79 lines
1.6 KiB
Lua
79 lines
1.6 KiB
Lua
local Scene = require "core.modules.scenes"
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local BattleSystem = Scene:extend()
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local World = require "scenes.battlesystem.world"
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local MenuSystem = require "scenes.battlesystem.menu"
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local Turns = require "scenes.battlesystem.controllers"
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local VictoryScreen = require "scenes.battlesystem.screens.victory"
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function BattleSystem:new(battleData)
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BattleSystem.super.new(self)
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self.assets:batchImport("scenes.battlesystem.assets")
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self:playMusic(battleData.music)
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self:initManagers(battleData)
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self:register()
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self:startBattle()
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self.screen = nil
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end
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function BattleSystem:playMusic(music)
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self.assets:setMusic("assets/music/" .. music .. ".mp3")
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self.assets:playMusic()
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end
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function BattleSystem:initManagers(battleData)
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self.datas = {}
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self.world = World(self)
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self.menu = MenuSystem(self)
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self.turns = Turns(self, battleData)
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end
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function BattleSystem:startBattle()
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self.turns:startBattle()
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end
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function BattleSystem:finishBattle()
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self.assets:setMusic("assets/music/victory.mp3")
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self.assets:playMusic()
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self.screen = VictoryScreen(self)
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end
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function BattleSystem:haveMenus()
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for k,v in pairs(self.menusystem.menus) do
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return true
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end
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return false
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end
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function BattleSystem:update(dt)
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self.world:update(dt)
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self.turns:update(dt)
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if (self.screen ~= nil) then
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self.screen:update(dt)
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end
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end
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function BattleSystem:draw()
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self.world:draw()
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self.turns:draw()
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if (self.screen ~= nil) then
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self.screen:draw()
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end
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end
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function BattleSystem:exit()
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self.world:destroy()
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self.battlearena = nil
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collectgarbage()
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end
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return BattleSystem
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