74 lines
2 KiB
Lua
74 lines
2 KiB
Lua
local BattleUtils = {}
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local datasutils = require "game.utils.datas"
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local DIR = "battles"
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function BattleUtils.getBaseDirectory(lua)
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return datasutils.concatDataFolder(DIR, lua)
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end
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function BattleUtils.listCategories()
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return love.filesystem.getDirectoryItems(BattleUtils.getBaseDirectory(false))
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end
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function BattleUtils.getCategoryDirectory(directory, lua)
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local baseDir = BattleUtils.getBaseDirectory(lua)
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return datasutils.concatFolder(baseDir, directory, lua)
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end
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function BattleUtils.getDirectoryLuaStyle(directory)
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return DIR .. "." .. directory
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end
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function BattleUtils.getBattleFromCategory(directory)
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local folder = BattleUtils.getCategoryDirectory(directory, false)
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return datasutils.luaFileListToModuleList(love.filesystem.getDirectoryItems(folder))
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end
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function BattleUtils.getBattleData(directory, battlename)
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local categoryDir = BattleUtils.getCategoryDirectory(directory, true)
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return datasutils.require(categoryDir, battlename)
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end
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-- ENNEMY FUNCTIONS
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function BattleUtils.getEnnemyTypeStructure(type)
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local typeList = require "game.utils.battle.arguments"
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return typeList[type]
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end
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function BattleUtils.ennemyTypeExists(type)
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return (BattleUtils.getEnnemyTypeStructure(type) ~= nil)
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end
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function BattleUtils.validateEnnemyType(ennemyBaseData)
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local structure = BattleUtils.getEnnemyTypeStructure(ennemyBaseData[1])
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if (structure == nil) then
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return false
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else
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return ((#structure + 1) == #ennemyBaseData)
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end
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end
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function BattleUtils.getEnnemyData(ennemyBaseData)
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local ennemyData = {}
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ennemyData.type = ennemyBaseData[1]
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if (BattleUtils.validateEnnemyType(ennemyBaseData)) then
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local structure = BattleUtils.getEnnemyTypeStructure(ennemyData.type)
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for i, argumentName in ipairs(structure) do
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local argumentContent = ennemyBaseData[i + 1]
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ennemyData[argumentName] = argumentContent
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end
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return ennemyData
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else
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error("Le type d'ennemy " .. ennemyData.type .. " à un nbr d'argument incorrect")
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end
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end
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return BattleUtils
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