61 lines
1.6 KiB
Lua
61 lines
1.6 KiB
Lua
local Scene = require "game.scenes"
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local menu = require "scenes.menus.debugmenus.animation.menu"
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local CharAnimViewer = Scene:extend()
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local Background = require "game.modules.drawing.parallaxBackground"
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local Sprite = require "birb.modules.assets.types.sprites"
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function CharAnimViewer:new()
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CharAnimViewer.super.new(self)
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self.assets:batchImport("assets.debug")
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local mainMenu = menu.commons.DebugMenu(self, "MainMenu")
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self:setBackground("city")
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for charName, _ in pairs(game.characters.list) do
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mainMenu:addSubMenu(charName, charName)
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local sprite = Sprite("datas/gamedata/characters/" .. charName .. "/sprites")
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for animName, _ in pairs(sprite.data.animations) do
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menu.AnimationWidget(self, charName, animName)
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end
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end
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menu.commons.SceneWidget(self, "MainMenu", scenes.menus.main, "Back")
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self.menusystem:activate()
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self.menusystem:switchMenu("MainMenu")
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self.sprite = nil
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end
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function CharAnimViewer:constructMenu()
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end
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function CharAnimViewer:setSpriteAndAnim(character, animationName)
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self.sprite = Sprite("datas/gamedata/characters/" .. character .. "/sprites")
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self.sprite:changeAnimation(animationName, true)
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end
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function CharAnimViewer:update(dt)
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if (love.keyboard.isDown("z") and (not self.menusystem.isActive)) then
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self.menusystem:activate()
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end
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if (self.sprite ~= nil) then
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self.sprite:update(dt)
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end
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end
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function CharAnimViewer:setBackground(newBackground)
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self.background = Background(self, 5, 1, newBackground)
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end
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function CharAnimViewer:draw()
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self.background:draw()
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if (self.sprite ~= nil) then
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self.sprite:draw(424/2, 240/1.5)
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end
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end
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return CharAnimViewer
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