98 lines
2.7 KiB
Lua
98 lines
2.7 KiB
Lua
local HUD = Object:extend()
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local gui = require "game.modules.gui"
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local TweenManager = require "birb.classes.time"
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local MessageQueue = require "game.modules.messagequeue"
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local PLAYER_HUD_HIDDEN = 240+64
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local PLAYER_HUD_VISIBLE = 240-44
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local PLAYER_MESSAGE = 240 - 24
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function HUD:new(turns)
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self.turns = turns
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self.scene = turns.scene
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self.world = self.scene.world
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self.assets = self.scene.assets
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self.frame = gui.newBorder(424, 30, 4)
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self.tweens = TweenManager(self)
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self.playerHUDPosition = PLAYER_HUD_HIDDEN
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self.battlerCursor = self.turns.turns.current
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self.messages = MessageQueue(self.scene)
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self.message = "Test de message"
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self.messageOpacity = 0
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end
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function HUD:showMessage(message)
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self.messages:addMessage(message)
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end
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function HUD:update(dt)
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self.tweens:update(dt)
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self.messages:update(dt)
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end
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function HUD:movePlayerHUD(beginBattle)
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if (beginBattle) then
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self.tweens:newTween(0, 0.4, {playerHUDPosition = PLAYER_HUD_VISIBLE}, 'inCubic')
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else
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self.tweens:newTween(0, 0.4, {playerHUDPosition = PLAYER_HUD_HIDDEN}, 'inCubic')
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end
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end
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function HUD:moveBattleCursor(moveCursorTo)
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self.tweens:newTween(0, 0.2, {battlerCursor = moveCursorTo}, 'inCubic')
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end
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function HUD:getPlayerHUDPosition()
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return self.playerHUDPosition
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end
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function HUD:draw()
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local x, y = 4, 5
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love.graphics.draw(self.frame, 0, 24, 0, 1, -1)
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self.assets.images["hudturn"]:draw(x, y)
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self.assets.fonts["hudnbrs"]:set()
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local turnnbr = self.turns.turns.number
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if (turnnbr < 10) then
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turnnbr = "0" .. turnnbr
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end
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love.graphics.print(turnnbr, x + 33, y + 1)
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for i, action in ipairs(self.turns.actionList) do
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if action.fighter:canFight() then
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action.fighter:drawIcon(76 + (i-1)*(20), 5)
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else
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self:drawEmptyIcon(76 + (i-1)*(20), 5)
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end
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end
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local cursorx = (self.battlerCursor-1) * 20 + 76
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if #self.turns.actionList > 0 then
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self.assets.images["menucursor"]:draw(cursorx, 5, math.rad(90), 1, 1, 4, 16)
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end
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self.messages:draw()
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love.graphics.setColor(0,0,0, 0.5 * self.messageOpacity)
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love.graphics.rectangle("fill", 0, PLAYER_MESSAGE, 424, 16)
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if (self.messageOpacity > 0) then
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self.assets.fonts["small"]:setColor(1,1,1, self.messageOpacity)
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self.assets.fonts["small"]:draw(self.message, 424/2, PLAYER_MESSAGE - 1, -1, "center")
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self.assets.fonts["small"]:setColor(1,1,1, 1)
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end
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utils.graphics.resetColor()
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end
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function HUD:drawEmptyIcon(x, y)
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local outlineLight = 0.15
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love.graphics.circle("fill", x + 8, y + 8, 2, 8)
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love.graphics.setColor(outlineLight, outlineLight, outlineLight, 1)
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love.graphics.circle("line", x + 8, y + 8, 2, 8)
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utils.graphics.resetColor()
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end
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return HUD
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