296 lines
6.6 KiB
Lua
296 lines
6.6 KiB
Lua
local Parent = Object:extend() -- On créer la classe des entitées, c'est la classe de base
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local maputils = require "scenes.battlesystem.utils"
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local TweenManager = require "birb.classes.time"
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-- INIT FUNCTION
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-- Initilize the actor
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function Parent:new(world, x, y, z)
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self.depth = 0
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self.x = x
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self.y = y
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self.z = z or 0
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self.direction = 1
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--self.id = self.world.creationID
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self.world = world
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self.assets = self.world.assets
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self.scene = self.world.scene
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self.map = self.world.map
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self.maputils = maputils
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self.isHero = false
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self.isActor = false
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self.isEnnemy = false
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self.isDestroyed = false
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self.tweens = TweenManager(self)
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self:resetTags()
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self:setSprite()
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self:register()
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end
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function Parent:setIndexName(indexName)
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self.indexName = indexName
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self.world.index[self.indexName] = self
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end
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function Parent:register()
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self.world:registerActor(self)
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end
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function Parent:destroy()
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self.world:destroyActor(self)
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self.isDestroyed = true
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if (self.indexName ~= nil) then
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self.world.index[self.indexName] = nil
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end
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end
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function Parent:update(dt)
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self:updateSprite(dt)
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self.tweens:update(dt)
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end
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-- GET FUNCTIONS
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-- Get informations
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function Parent:getCoordinate()
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return self.x, self.y, self.z
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end
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-- SPRITE FUNCTIONS
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-- Handle the character sprite
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function Parent:setSprite(spritename, ox, oy, active)
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self.sprite = {}
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self.sprite.name = spritename or nil
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self.sprite.ox = ox or 0
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self.sprite.oy = oy or 0
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self.sprite.sx = 1
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self.sprite.sy = 1
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self.sprite.exist = (spritename ~= nil)
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self.sprite.clone = nil
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self.sprite.active = active or false
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self:resetFrameSignal()
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end
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function Parent:cloneSprite()
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if self.sprite.name ~= nil then
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self.sprite.clone = self.assets.sprites[self.sprite.name]:clone()
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self.sprite.clone:setCallback(self)
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end
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end
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function Parent:changeAnimation(animation, restart)
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self:resetFrameSignal()
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if (self.sprite.clone == nil) then
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self.assets.sprites[self.sprite.name]:changeAnimation(animation, restart)
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else
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self.sprite.clone:changeAnimation(animation, restart)
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end
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end
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function Parent:setAnimSpeed(speed)
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if (self.sprite.clone == nil) then
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self.assets.sprites[self.sprite.name]:setSpeedFactor(speed)
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else
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self.sprite.clone:setSpeedFactor(speed)
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end
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end
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function Parent:animationEnded(animation)
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if (self.currentlyBlocking ~= nil and self.blockedBy=="animation") then
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self:unblockChoregraphy()
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end
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self:unlockTag("animation")
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self:getNewAnimation(animation)
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end
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function Parent:getNewAnimation(animation)
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end
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function Parent:setCustomSpeed(customSpeed)
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if (self.sprite.clone == nil) then
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self.assets.sprites[self.sprite.name]:setCustomSpeed(customSpeed)
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else
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self.sprite.clone:setCustomSpeed(customSpeed)
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end
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end
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function Parent:updateSprite(dt)
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if (self.sprite.clone ~= nil) then
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self.sprite.clone:update(dt)
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end
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end
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function Parent:setSpriteScallingX(sx)
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local sx = sx or 1
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self.sprite.sx = sx
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end
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function Parent:setSpriteScallingY(sy)
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local sy = sy or 1
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self.sprite.sy = sy
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end
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function Parent:getCurrentAnimation()
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if (self.sprite.clone == nil) then
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return self.assets.sprites[self.sprite.name]:getCurrentAnimation()
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else
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return self.sprite.clone:getCurrentAnimation()
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end
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end
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function Parent:getSpriteScalling()
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return self.sprite.sx, self.sprite.sy
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end
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function Parent:getFrame()
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if (self.sprite.name ~= nil) then
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if (self.sprite.clone ~= nil) then
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return self.sprite.clone:getFrame()
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else
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return self.assets.sprites[self.sprite.name]:getFrame()
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end
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end
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end
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function Parent:getRelativeFrame()
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if (self.sprite.name ~= nil) then
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if (self.sprite.clone ~= nil) then
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return self.sprite.clone:getRelativeFrame()
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else
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return self.assets.sprites[self.sprite.name]:getRelativeFrame()
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end
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end
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end
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function Parent:getAnimationDuration()
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if (self.sprite.name ~= nil) then
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if (self.sprite.clone ~= nil) then
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return self.sprite.clone:getAnimationDuration()
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else
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return self.assets.sprites[self.sprite.name]:getAnimationDuration()
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end
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end
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end
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function Parent:drawSprite(tx, ty)
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utils.graphics.resetColor()
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local x, y = self.world.map:gridToPixel(self.x, self.y, true)
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local tx = tx or 0
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local ty = ty or 0
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if (self.sprite.active) then
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local sx = self.direction * self.sprite.sx
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local sy = self.sprite.sy
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if (self.sprite.clone ~= nil) then
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self.sprite.clone:draw(x + tx, y + ty, 0, sx, sy, self.sprite.ox, self.sprite.oy)
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else
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self.assets.sprites[self.sprite.name]:draw(x + tx, y + ty, 0, sx, sy, self.sprite.ox, self.sprite.oy)
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end
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end
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end
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-- FRAME SIGNAL
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-- Get signals from specific frames of the animation
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function Parent:resetFrameSignal()
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self.frameSignals = {}
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end
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function Parent:receiveFrameSignal(signal)
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table.insert(self.frameSignals, signal)
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end
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function Parent:haveFrameSignal(signal)
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return utils.table.contain(self.frameSignals, signal)
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end
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-- TAGS
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-- Handle tags
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function Parent:resetTags()
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self.tags = {}
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self.choregraphy = nil
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end
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function Parent:addTaggedAction(tag, choregraphy, taggedBy)
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if (not utils.string.isEmpty(tag)) then
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self.tags[tag] = taggedBy
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self.choregraphy = choregraphy
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end
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end
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function Parent:unlockTag(taggedBy)
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for tag, actionTag in pairs(self.tags) do
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if (self.choregraphy ~= nil) and (actionTag == taggedBy) then
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self.choregraphy:finishTagAction(tag)
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self.tags[tag] = nil
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end
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end
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end
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-- CHOREGRAPHY BLOCKING
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-- Handle blocking/unblocking the choregraphy
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function Parent:blockChoregraphy(isBlocking, currentlyBlocking, blockedBy)
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if (isBlocking) then
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self.currentlyBlocking = currentlyBlocking
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self.blockedBy = blockedBy
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end
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end
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function Parent:unblockChoregraphy()
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self.currentlyBlocking:finish()
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self.currentlyBlocking = nil
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end
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function Parent:timerResponse(signal)
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self:finishAction(signal)
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if (signal == "removeOutput") then
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self.showOutput = false
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end
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end
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function Parent:finishAction(signal)
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if ((self.currentlyBlocking ~= nil) and (signal == self.blockedBy)) then
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self:unblockChoregraphy()
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end
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self:unlockTag(signal)
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end
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-- DRAW FUNCTIONS
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-- Handle draw functions
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function Parent:draw()
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end
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function Parent:drawShadow()
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local x, y = self.world.map:gridToPixel(self.x, self.y, true)
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self.assets.images["actorsShadow"]:draw(x, y, 0, self.sprite.sx, self.sprite.sy, 12, 5)
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if (self.isSelected == true) then
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self.assets.sprites["cursorground"]:draw(x - 2, y - 1, 0, 1, 1, 12, 5)
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end
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end
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function Parent:drawHUD()
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end
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return Parent
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