62 lines
1.2 KiB
Lua
62 lines
1.2 KiB
Lua
local ActionParent = Object:extend()
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local ChoregraphySystem = require "scenes.battlesystem.controllers.fighters.systems.choregraphy"
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function ActionParent:new(fighter)
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self.fighter = fighter
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self.target = nil
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self.choregraphy = nil
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self.isStarted = false
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end
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function ActionParent:update(dt)
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if (self.choregraphy ~= nil) then
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self.choregraphy:update(dt)
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end
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end
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function ActionParent:loadChoregraphy(skillname)
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local skill = core.datas:get("skills", skillname)
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self:loadChoregraphyFromSkill(skill)
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end
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function ActionParent:loadChoregraphyFromSkill(skill)
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self.choregraphy = ChoregraphySystem(self, skill.choregraphy, skill.subChoregraphy)
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end
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function ActionParent:needTarget()
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-- needTarget, targetEnnemies
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return false, false
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end
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function ActionParent:setTarget(target)
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self.target = target
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end
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function ActionParent:start()
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self.isStarted = true
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self:startAction()
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end
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function ActionParent:choregraphyEnded()
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self.choregraphy = nil
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self:finishAction()
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end
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function ActionParent:startAction()
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self:finishAction()
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end
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function ActionParent:finishAction()
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self.fighter:finishAction()
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end
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function ActionParent:draw()
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if (self.choregraphy ~= nil) then
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self.choregraphy:draw()
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end
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end
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return ActionParent
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