sonic-radiance/sonic-radiance.love/game/modules/gui/overlay.lua

102 lines
2.9 KiB
Lua

local GuiScreen = require "birb.modules.gui.screen"
local TextureElement = require "birb.modules.gui.elements.drawable"
local ColorElement = require "birb.modules.gui.elements.color"
local TextElement = require "birb.modules.gui.elements.text"
local OverlayScreen = GuiScreen:extend()
local gui = require "game.modules.gui"
local either = utils.math.either
local OVERLAY_OPACITY = 0.5
local wasActive = false
local hadVersion = false
local animateAppear = {
{"upBorder", "movement", 0.0, 0.5, 0, 30, "inOutQuart"},
{"downBorder", "movement", 0.0, 0.5, 424, 210, "inOutQuart"}
}
local animateDisappear = {
{"upBorder", "movement", 0.0, 0.5, 0, 0, "inOutQuart"},
{"downBorder", "movement", 0.0, 0.5, 424, 240, "inOutQuart"},
{"version", "movement", 0.0, 0.5, 380, 250, "inOutQuart"},
{"overlayDarken", "tween", 0.0, 0.6, {opacity = 0}, "outExpo"}
}
local showBackground = {
{"overlayDarken", "tween", 0.0, 0.6, {opacity = OVERLAY_OPACITY}, "inExpo"}
}
local hideBackground = {
{"overlayDarken", "tween", 0.0, 0.6, {opacity = 0}, "outExpo"}
}
local showVersion = {
{"version", "movement", 0.0, 0.5, 380, 220, "inOutQuart"},
}
local hideVersion = {
{"version", "movement", 0.0, 0.5, 380, 250, "inOutQuart"},
}
function OverlayScreen:new(active, doShowVersion)
self.borders = gui.newBorder(424, 30, 8)
self.doShowVersion = doShowVersion
if (active == false) then
wasActive = active
hadVersion = self.doShowVersion
end
OverlayScreen.super.new(self, "overlay")
local transformStuff = false
if (active == wasActive) then
self.isVisible = active
else
transformStuff = true
end
self:addTransform("show", animateAppear)
self:addTransform("hide", animateDisappear)
self:addTransform("showBackground", showBackground)
self:addTransform("hideBackground", hideBackground)
self:addTransform("showVersion", showVersion)
self:addTransform("hideVersion", hideVersion)
if (transformStuff) then
if (active) then
self:show()
else
self:hide()
end
end
if (active) then
if (self.doShowVersion) then
self:playTransform("showVersion")
else
self:playTransform("hideVersion")
end
end
end
function OverlayScreen:update(dt)
wasActive = self.isVisible
hadVersion = self.doShowVersion
OverlayScreen.super.update(self, dt)
end
function OverlayScreen:createElements()
local d = either(wasActive, 30, 0)
local v = either(hadVersion, 30, 0)
return {
{TextureElement("upBorder", self.borders, 0, d, 0, 1, -1, 0, 0, 1), 0, -1},
{TextureElement("downBorder", self.borders, 424, 240 - d, 0, -1, 1, 0, 0, 1), 0, -1},
{ColorElement("overlayDarken", 0, 0, 0, 0), 0, 5},
{TextElement("version", "small", "v" .. game.version, 380, 250 - v, "left"), 0, -1}
}
end
return OverlayScreen