400 lines
9.6 KiB
Lua
400 lines
9.6 KiB
Lua
local Parent = require("scenes.battlesystem.actors.parent")
|
|
local Battler = Parent:extend()
|
|
|
|
local MOVEMENT_NONE = "none"
|
|
local MOVEMENT_TWEENER = "tweener"
|
|
local MOVEMENT_MOTION = "motion"
|
|
|
|
local ZGRAVITY = 0.2
|
|
|
|
local MIDDLE_ARENA = 6
|
|
|
|
local outputColor = {
|
|
good = {0, 1, 0},
|
|
bad = {1, 0, 0},
|
|
pp = {0.3, 0.8, 1}
|
|
}
|
|
|
|
function Battler:new(world, x, y, z, owner)
|
|
Battler.super.new(self, world, x, y, z)
|
|
|
|
self.direction = utils.math.sign(MIDDLE_ARENA - x)
|
|
|
|
self.start = {}
|
|
self.start.x = x
|
|
self.start.y = y
|
|
self.start.z = z
|
|
self.start.direction = self.direction
|
|
|
|
self:initMovementSystem()
|
|
|
|
self.isBattler = true
|
|
self.speed = 3
|
|
self.isActive = false
|
|
self.debugActiveTimer = 0
|
|
|
|
self.output = {}
|
|
self.output.string = "0"
|
|
self.output.isBad = true
|
|
self.output.type = ""
|
|
self.showOutput = false
|
|
self.outputY = 0
|
|
|
|
self.isSelected = false
|
|
self.owner = owner
|
|
|
|
self.isDefending = false
|
|
|
|
self.tags = {}
|
|
self.choregraphy = nil
|
|
self.frameSignals = {}
|
|
end
|
|
|
|
function Battler:destroy()
|
|
Battler.super.destroy(self)
|
|
end
|
|
|
|
function Battler:getOutputY()
|
|
return self.sprHeight or 32
|
|
end
|
|
|
|
function Battler:avoidedAttack()
|
|
self:newOutput("", "MISS")
|
|
end
|
|
|
|
function Battler:setDamageNumber(number, isPP)
|
|
local type = "good"
|
|
if (isPP == true) then type = "pp" end
|
|
if (number < 0) then type = "bad" end
|
|
local string = math.abs(math.floor(number))
|
|
|
|
self:newOutput(type, string)
|
|
end
|
|
|
|
function Battler:newOutput(type, string)
|
|
self.output.type = type or ""
|
|
self.output.string = string or "error"
|
|
self.outputY = self:getOutputY() - 8
|
|
self.showOutput = true
|
|
|
|
self.tweens:newTween(0, 0.4, {outputY = self:getOutputY()}, "outQuad")
|
|
self.tweens:newTimer(0.5, "removeOutput")
|
|
end
|
|
|
|
function Battler:getOuputColor(type)
|
|
return outputColor[type] or {1,1,1}
|
|
end
|
|
|
|
function Battler:setActive()
|
|
core.debug:print("cbs/actor","actor " .. self.id .. " is active")
|
|
self.isActive = true
|
|
self.debugActiveTimer = 0
|
|
end
|
|
|
|
function Battler:update(dt)
|
|
Battler.super.update(self, dt)
|
|
if (self.isActive) then
|
|
self.debugActiveTimer = self.debugActiveTimer + dt
|
|
if self.debugActiveTimer >= 0.5 then
|
|
core.debug:print("cbs/battler", "counter ended, switching active battler")
|
|
self.isActive = false
|
|
self.world:switchActiveBattler()
|
|
end
|
|
end
|
|
|
|
self:updateMovement(dt)
|
|
end
|
|
|
|
function Battler:purgeFrameSignal()
|
|
self.frameSignals = {}
|
|
end
|
|
|
|
function Battler:receiveFrameSignal(signal)
|
|
table.insert(self.frameSignals, signal)
|
|
end
|
|
|
|
function Battler:haveFrameSignal(signal)
|
|
return utils.table.contain(self.frameSignals, signal)
|
|
end
|
|
|
|
-- MOVE FUNCTIONS
|
|
-- All functions handling the moving
|
|
|
|
local MOVEMENT_DURATION = 0.20
|
|
|
|
function Battler:initMovementSystem()
|
|
self.xprevious, self.yprevious, self.zprevious = self.x, self.y, self.z
|
|
self.xspeed, self.yspeed, self.zspeed = 0,0,0
|
|
self.direction = self.start.direction
|
|
self.directionPrevious = self.start.direction
|
|
self.directionLocked = false
|
|
|
|
self.movementType = MOVEMENT_NONE
|
|
|
|
self:initJump()
|
|
end
|
|
|
|
function Battler:stopMoving()
|
|
self.xspeed, self.yspeed, self.zspeed = 0,0,0
|
|
if (self.movementType == MOVEMENT_TWEENER) then
|
|
self:unlockTag("goTo")
|
|
self.tweens:removeNamedTween("goTo")
|
|
self.tweens:removeTimer("goTo")
|
|
self.tweens:removeTimer("resetMovement")
|
|
end
|
|
self.movementType = MOVEMENT_NONE
|
|
self:updatePreviousPosition()
|
|
end
|
|
|
|
function Battler:updateMovement(dt)
|
|
if (self.movementType == MOVEMENT_TWEENER) then
|
|
self:updateTweenerSpeed(dt)
|
|
elseif (self.movementType == MOVEMENT_MOTION) then
|
|
self:updateMotion(dt)
|
|
end
|
|
self.gspeed = math.sqrt(self.xspeed^2 + self.yspeed^2)
|
|
|
|
self:updateDirection(dt)
|
|
self:updateJump(dt)
|
|
self:updatePreviousPosition(dt)
|
|
end
|
|
|
|
function Battler:updatePreviousPosition()
|
|
self.xprevious = self.x
|
|
self.yprevious = self.y
|
|
self.zprevious = self.z
|
|
end
|
|
|
|
-- Tweener movement functions
|
|
|
|
function Battler:goTo(dx, dy, duration, easing)
|
|
local easing = easing or 'inOutQuad'
|
|
self:stopMoving()
|
|
if duration > 0 then
|
|
self.tweens:setNamedTween("goTo", 0, duration, {x = dx, y = dy}, easing)
|
|
end
|
|
self.tweens:newTimer(duration + 0.02, "goTo")
|
|
self.tweens:newTimer(duration + 0.02, "resetMovement")
|
|
|
|
self.movementType = MOVEMENT_TWEENER
|
|
end
|
|
|
|
function Battler:goTo3D(dx, dy, dz, duration, easing)
|
|
local easing = easing or 'inOutQuad'
|
|
self:stopMoving()
|
|
self:stopJumping()
|
|
self.jump.useDefaultAnimation = false
|
|
if duration > 0 then
|
|
self.tweens:setNamedTween("goTo", 0, duration, {x = dx, y = dy, z = dz}, easing)
|
|
end
|
|
self.tweens:newTimer(duration + 0.02, "goTo")
|
|
self.tweens:newTimer(duration + 0.02, "resetMovement")
|
|
|
|
self.movementType = MOVEMENT_TWEENER
|
|
end
|
|
|
|
function Battler:updateTweenerSpeed(dt)
|
|
self.xspeed = (self.x - self.xprevious) / dt
|
|
self.yspeed = (self.y - self.yprevious) / dt
|
|
end
|
|
|
|
-- MOTION HANDLING
|
|
|
|
function Battler:setMotion(xspeed, yspeed)
|
|
self.xspeed = xspeed
|
|
self.yspeed = yspeed
|
|
self.movementType = MOVEMENT_MOTION
|
|
end
|
|
|
|
function Battler:updateMotion(dt)
|
|
self.x = self.x + (self.xspeed) * dt
|
|
self.y = self.y + (self.yspeed) * dt
|
|
end
|
|
|
|
function Battler:endMotion()
|
|
self.movementType = MOVEMENT_NONE
|
|
self.xspeed = 0
|
|
self.yspeed = 0
|
|
end
|
|
|
|
-- Direction handling
|
|
|
|
function Battler:updateDirection()
|
|
-- Handle direction
|
|
if math.abs(self.xspeed) >= 0.01 then
|
|
if (self.directionLocked == false) then
|
|
self.direction = utils.math.sign(self.xspeed)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Jump system
|
|
|
|
function Battler:initJump()
|
|
self.jump = {}
|
|
self.jump.useDefaultAnimation = true
|
|
self.jump.isJumping = false
|
|
self.jump.bounceNumber = 0
|
|
self.jump.isMotionJump = false
|
|
end
|
|
|
|
function Battler:stopJumping()
|
|
self:initJump()
|
|
self.zspeed = 0
|
|
end
|
|
|
|
function Battler:setJump(power, bounceNumber, useDefaultAnimation)
|
|
self.zspeed = power
|
|
self.jump.useDefaultAnimation = useDefaultAnimation
|
|
self.jump.bounceNumber = bounceNumber
|
|
self.jump.isJumping = true
|
|
end
|
|
|
|
function Battler:jumpTo(dx, dy, height, speed, useDefaultAnimation)
|
|
height = height or 4
|
|
speed = speed or 8
|
|
self:setJump(height, 0, useDefaultAnimation)
|
|
local dir = utils.math.pointDirection(self.x, self.y, dx, dy)
|
|
local hspeed, vspeed = utils.math.lengthdir(speed, dir)
|
|
self:setMotion(hspeed, vspeed)
|
|
self.jump.isMotionJump = true
|
|
end
|
|
|
|
function Battler:jumpBack(height, speed)
|
|
self:jumpTo(self.start.x, self.start.y, height, speed, true)
|
|
end
|
|
|
|
function Battler:updateJump(dt)
|
|
if (self.jump.isJumping) then
|
|
self.zspeed = self.zspeed - ZGRAVITY
|
|
self.z = self.z + self.zspeed
|
|
if (self.z <= 0) then
|
|
if (self.jump.bounceNumber > 0) then
|
|
self.zspeed = self.zspeed * -0.5
|
|
self.jump.bounceNumber = self.jump.bounceNumber - 1
|
|
else
|
|
self.z = 0
|
|
self.jump.isJumping = false
|
|
self.jump.spin = false
|
|
self:timerResponse("jump")
|
|
if (self.jump.isMotionJump) then
|
|
self:endMotion()
|
|
end
|
|
self:changeAnimation("idle")
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- CHOREGRAPHY FUNCTIONS
|
|
-- All functions related to the choregraphy system
|
|
|
|
function Battler:blockChoregraphy(isBlocking, currentlyBlocking, blockedBy)
|
|
if (isBlocking) then
|
|
self.currentlyBlocking = currentlyBlocking
|
|
self.blockedBy = blockedBy
|
|
end
|
|
end
|
|
|
|
function Battler:addTaggedAction(tag, choregraphy, taggedBy)
|
|
if (not utils.string.isEmpty(tag)) then
|
|
self.tags[tag] = taggedBy
|
|
self.choregraphy = choregraphy
|
|
end
|
|
end
|
|
|
|
function Battler:unlockTag(taggedBy)
|
|
for tag, actionTag in pairs(self.tags) do
|
|
if (self.choregraphy ~= nil) and (actionTag == taggedBy) then
|
|
self.choregraphy:finishTagAction(tag)
|
|
self.tags[tag] = nil
|
|
end
|
|
end
|
|
end
|
|
|
|
function Battler:unblockChoregraphy()
|
|
self.currentlyBlocking:finish()
|
|
self.currentlyBlocking = nil
|
|
end
|
|
|
|
function Battler:timerResponse(signal)
|
|
if ((self.currentlyBlocking ~= nil) and (signal == self.blockedBy)) then
|
|
self:unblockChoregraphy()
|
|
end
|
|
self:unlockTag(signal)
|
|
|
|
if (signal == "resetMovement") then
|
|
self.movementType = MOVEMENT_NONE
|
|
elseif (signal == "removeOutput") then
|
|
self.showOutput = false
|
|
end
|
|
end
|
|
|
|
function Battler:choregraphyEnded()
|
|
self.direction = self.start.direction
|
|
self.x = self.start.x
|
|
self.y = self.start.y
|
|
self.xspeed = 0
|
|
self.yspeed = 0
|
|
self.movementType = MOVEMENT_NONE
|
|
end
|
|
|
|
function Battler:getHurt()
|
|
|
|
end
|
|
|
|
function Battler:die()
|
|
self:destroy()
|
|
end
|
|
|
|
-- DRAW FUNCTIONS
|
|
function Battler:drawOutput()
|
|
if (self.showOutput) then
|
|
local x, y = self.world.map:gridToPixel(self.x, self.y, true)
|
|
local color = self:getOuputColor(self.output.type)
|
|
love.graphics.setColor(color[1], color[2], color[3], 1)
|
|
|
|
self.assets.fonts["hudnbrs_small"]:print(self.output.string, x, y - self.outputY - self.z, "center")
|
|
utils.graphics.resetColor()
|
|
end
|
|
end
|
|
|
|
function Battler:draw()
|
|
local x, y = self.world.map:gridToPixel(self.x, self.y, true)
|
|
love.graphics.setColor(1, 0, 0, 1)
|
|
love.graphics.rectangle("fill", x - 8, y - 32, 16, 32)
|
|
love.graphics.setColor(1, 1, 1, 1)
|
|
end
|
|
|
|
function Battler:initSprite()
|
|
if (self.assets.sprites[self.owner.name] == nil) then
|
|
self.assets:addSprite(self.owner.name, self:getSpritePath())
|
|
end
|
|
self.assets.sprites[self.owner.name]:setCustomSpeed(16)
|
|
self:setSprite(self.owner.name, 32, 48, true)
|
|
self:cloneSprite()
|
|
self:changeAnimation("idle")
|
|
end
|
|
|
|
function Battler:changeAnimation(animation, restart)
|
|
self:purgeFrameSignal()
|
|
Battler.super.changeAnimation(self, animation, restart)
|
|
end
|
|
|
|
function Battler:animationEnded(animation)
|
|
if (self.currentlyBlocking ~= nil and self.blockedBy=="animation") then
|
|
self:unblockChoregraphy()
|
|
end
|
|
self:unlockTag("animation")
|
|
self:getNewAnimation(animation)
|
|
end
|
|
|
|
function Battler:getNewAnimation(animation)
|
|
|
|
end
|
|
|
|
function Battler:validateAction()
|
|
|
|
end
|
|
|
|
return Battler
|