29 lines
881 B
Lua
29 lines
881 B
Lua
local ChoregraphyActionParent = require "scenes.battlesystem.actors.systems.actions.parent"
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local SendDamage = ChoregraphyActionParent:extend()
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function SendDamage:new(system, args, effectArea)
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SendDamage.super.new(self, system, args, effectArea)
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end
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function SendDamage:start()
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local xx, yy
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if self.args.name == "sendDamageFromCursor" then
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xx = self.controller.dx
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yy = self.controller.dy
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elseif self.args.name == "sendDamageFromPos" then
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xx = utils.math.round(self.actor.x)
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yy = utils.math.round(self.actor.y)
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end
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local dx = self.args.dx
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if (self.args.affectedByDirection) then
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dx = dx * self.controller.direction
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end
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xx = xx + dx
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yy = yy + self.args.dy
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self.controller.haveSentDamage = self.actor:sendDamage(xx, yy, self.args.power, self.args.accuracy, self.args.isSpecial, self.args.isAerial)
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self:finish()
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end
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return SendDamage
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