19 lines
552 B
Lua
19 lines
552 B
Lua
local ChoregraphyActionParent = require "scenes.battlesystem.actors.systems.actions.parent"
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local DashAction = ChoregraphyActionParent:extend()
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function DashAction:new(system, args, effectArea)
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DashAction.super.new(self, system, args, effectArea)
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end
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function DashAction:start()
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self.actor:setMotionX(self.actor.direction, self.args.speed)
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self.actor:blockChoregraphy(self.args.blockProcess, "action_dashForward")
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end
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function DashAction:getSignal(signal)
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if (signal == "actorHaveFinished") then
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self:finish()
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end
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end
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return DashAction;
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