65 lines
1.8 KiB
Lua
65 lines
1.8 KiB
Lua
local World3D = require "core.modules.world.world3D"
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local RadianceWorld = World3D:extend()
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local customMap = require "game.modules.world.maps"
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function RadianceWorld:new(scene, maptype, mapname)
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local mappath = game.utils.getMapPath(maptype, mapname)
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RadianceWorld.super.new(self, scene, "game.modules.world.actors", mappath, maptype)
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self.mapname = mapname
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end
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function RadianceWorld:createMapController()
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if (self.maptype == "test") then
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customMap.Test(self)
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elseif (self.maptype == "battle") then
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customMap.Battle(self, self.maptype, self.mapname)
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elseif (self.maptype == "shoot") then
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customMap.Shoot(self, self.maptype, self.mapname)
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self.cameras:lockY(4)
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else
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RadianceWorld.super.createMapController(self)
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end
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end
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function RadianceWorld:loadMapObjects()
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RadianceWorld.super.loadMapObjects(self)
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self:addInvisibleWalls()
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end
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function RadianceWorld:addInvisibleWalls()
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local w, h = self:getDimensions()
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print(w, h)
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self.obj.collisions["invisible"](self, 0, -16, 0, w, 16, 1000)
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self.obj.collisions["invisible"](self, 0, h, 0, w, 16, 1000)
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self.obj.collisions["invisible"](self, w, 0, 0, 16, h, 1000)
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self.obj.collisions["invisible"](self, -16, 0, 0, 16, h, 1000)
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end
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function RadianceWorld:draw(dt)
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self:drawBackgroundColor()
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local camNumber = self.cameras:getViewNumber()
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if (camNumber == 0) then
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self:drawMap()
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self:drawActors()
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else
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for i=1, camNumber do
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self:drawParallax(i)
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self.cameras:attachView(i)
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self:drawMap(i)
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self:drawActors(i)
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self.cameras:detachView(i)
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end
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end
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end
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function RadianceWorld:drawParallax(i)
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local x, y, w, h = self.cameras:getViewCoordinate(i)
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if (self.map ~= nil) and (self.maptype ~= "sti") then
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self.map:drawParallax(x, y, w, h)
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end
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end
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return RadianceWorld
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