cc6056cce8
It'll avoid them moving because of a collision.
14 lines
299 B
Lua
14 lines
299 B
Lua
local Base = require "core.modules.world.actors.actor3D"
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local Wall = Base:extend()
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function Wall:new(world, x, y, z, w, h, d)
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Wall.super.new(self, world, "wall", x, y, z, w, h, d, true)
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self:setDebugColor(0,0,0)
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self.boxes.Base(self, w, h, d)
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end
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function Wall:update(dt)
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end
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return Wall
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