300 lines
8.1 KiB
Lua
300 lines
8.1 KiB
Lua
local widgets = {}
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local Widget = require "birb.modules.menusystem.widgets"
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local RadianceListMenu = require "game.modules.menus.list"
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local DoubleTextWidget = Widget.Text:extend()
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widgets.SubMenu = DoubleTextWidget:extend()
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widgets.Dummy = RadianceListMenu.DualTextWidget:extend()
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widgets.Exit = RadianceListMenu.DualTextWidget:extend()
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widgets.Switch = RadianceListMenu.DualTextWidget:extend()
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widgets.Resolution = RadianceListMenu.DualTextWidget:extend()
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widgets.Lang = RadianceListMenu.DualTextWidget:extend()
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widgets.PlayerSubMenu = RadianceListMenu.DualTextWidget:extend()
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widgets.Key = RadianceListMenu.DualTextWidget:extend()
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widgets.Audio = RadianceListMenu.DualTextWidget:extend()
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widgets.Delete = RadianceListMenu.DualTextWidget:extend()
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widgets.DiffSwitch = RadianceListMenu.DualTextWidget:extend()
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local defTransitions = require "birb.modules.transitions"
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local ConfirmDialog = require "game.modules.confirmdialog"
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-- BASIC WIDGETS
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-- Simple and reusables widgets
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-- DoubleText widget : a two-side text widget
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function DoubleTextWidget:new(menu, font, label1, label2)
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DoubleTextWidget.super.new(self, menu, font, label1)
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self.label2 = label2 or ""
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end
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function DoubleTextWidget:drawCanvas()
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local w, h
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w = math.floor(self.width)
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h = math.floor(self.height / 2) - (self.font:getHeight() / 2)
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self.font:draw(self.label, 4, h, -1, "left")
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self.font:draw(self.label2, w-4, h, -1, "right")
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end
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-- Submenu widget :: go to a submenu
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function widgets.SubMenu:new(scene, menu, newmenu, fullname, order, label2)
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self.scene = scene
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local widgetmenu = self.scene.menusystem.menus[menu]
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local font = self.scene.assets.fonts["medium"]
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local label = core.lang:translate("options", fullname)
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local label2 = label2 or ">"
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self.newmenu = newmenu
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widgets.SubMenu.super.new(self, widgetmenu, font, label, label2)
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self.order = order or 0
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end
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function widgets.SubMenu:action()
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self.scene.assets:playSFX("mSelect")
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self.scene.menusystem:switchMenu(self.newmenu)
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end
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-- Dummy widget :: An empty widget to serve as a base for others
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function widgets.Dummy:new(scene, menu, fullname)
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widgets.Dummy.super.new(self, scene, menu, fullname)
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end
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function widgets.Dummy:action()
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-- shoosh
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end
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-- Delete Save : delete the current Save
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function widgets.Delete:new(scene, menu)
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widgets.Exit.super.new(self, scene, menu, "Delete save", "")
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self.color = {1, 0.3, 0.3}
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end
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function widgets.Delete:action()
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self.scene.assets:playSFX("mSelect")
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local confirm = ConfirmDialog(self.scene, "Do you want to delete your save ? \nYou won't be able to recover your data.",
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function() self:deleteSave() end)
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confirm:setCancelChoice(2)
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end
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function widgets.Delete:deleteSave()
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core.scenemanager:setStoredScene("mainmenu")
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game:deleteCurrentSave()
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core.screen:startTransition(defTransitions.default, defTransitions.circle,
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function() scenes.menus.title(true) end,
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424/2, 240/2)
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end
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-- Exit Widget : exit the examples
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function widgets.Exit:new(scene, menu)
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widgets.Exit.super.new(self, scene, menu, "Exit", "")
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end
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function widgets.Exit:action()
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self.scene.assets:playSFX("mSelect")
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core.scenemanager:setStoredScene("mainmenu")
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core.screen:startTransition(defTransitions.default, defTransitions.default,
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function() scenes.menus.main() end,
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0, 0)
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end
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-- VIDEO WIDGETS
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-- Handle graphical settings
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-- Switch widget (One widget to handle graphical switch)
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function widgets.Switch:new(scene, menu, keyname, label)
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self.keyname = keyname
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local label2 = self:getLabel()
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widgets.Switch.super.new(self, scene, menu, label, label2)
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self.order = 0
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end
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function widgets.Switch:modifyKey()
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--self.key = (self.key == false)
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if self.keyname == "fullscreen" then
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core.options.data.video.fullscreen = (core.options.data.video.fullscreen == false)
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elseif self.keyname == "borders" then
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core.options.data.video.border = (core.options.data.video.border == false)
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elseif self.keyname == "vsync" then
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core.options.data.video.vsync = (core.options.data.video.vsync == false)
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end
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core.screen:applySettings()
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end
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function widgets.Switch:getKey()
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if self.keyname == "fullscreen" then
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self.key = core.options.data.video.fullscreen
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elseif self.keyname == "borders" then
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self.key = (core.options.data.video.border)
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elseif self.keyname == "vsync" then
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self.key = (core.options.data.video.vsync)
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end
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end
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function widgets.Switch:getLabel()
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self:getKey()
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local label = ""
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if (self.key) then
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label = "true"
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else
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label = "false"
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end
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return core.lang:translate("commons", label)
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end
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function widgets.Switch:action()
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self:modifyKey()
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self.scene.assets:playSFX("mSelect")
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self.label2 = self:getLabel()
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core.options:write()
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self:invalidateCanvas()
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end
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-- Resolution Widget
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function widgets.Resolution:new(scene, menu)
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local label = core.lang:translate("options", "resolution")
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local label2 = self:getLabel()
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widgets.Resolution.super.new(self, scene, menu, label, label2)
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end
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function widgets.Resolution:getLabel()
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return "x" .. core.options.data.video.resolution
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end
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function widgets.Resolution:action()
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if core.options.data.video.resolution == 3 then
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core.options.data.video.resolution = 1
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else
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core.options.data.video.resolution = core.options.data.video.resolution + 1
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end
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self.label2 = self:getLabel()
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core.screen:applySettings()
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self.scene.assets:playSFX("mSelect")
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self:invalidateCanvas()
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core.options:write()
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end
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-- Key widgets
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function widgets.Key:new(scene, sourceid, key)
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self.source = sourceid
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self.key = key
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local menu = "player" .. self.source
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local label = self.key
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local label2 = self:getLabel()
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widgets.Key.super.new(self, scene, menu, label, label2)
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self.order = 0
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end
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function widgets.Key:getLabel()
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return core.input.data[self.source].keys[self.key]
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end
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function widgets.Key:action()
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self.scene.assets:playSFX("navigate")
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self.scene:changeKey(self)
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self.scene.menusystem:deactivate()
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end
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function widgets.Key:receiveKey( key )
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self.scene.assets:playSFX("mSelect")
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core.options:setInputKey(self.source, self.key, key)
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self.label2 = self:getLabel()
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self:invalidateCanvas()
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end
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-- AUDIO FUNCTIONS
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-- Sounds/Music functions
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function widgets.Audio:new(scene, menu, audiotype, label)
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self.audiotype = audiotype
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local label2 = self:getLabel()
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widgets.Audio.super.new(self, scene, menu, label, label2)
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self.order = 0
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end
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function widgets.Audio:getLabel()
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local value = self:getVolume()
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string = utils.math.numberToString(value, 3)
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local label = string .. "%"
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return label
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end
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function widgets.Audio:getVolume()
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if (self.audiotype == "sfx") then
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return core.options.data.audio.sfx
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else
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return core.options.data.audio.music
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end
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end
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function widgets.Audio:setVolume(vol)
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if (vol < 0) then vol = 100 end
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if (self.audiotype == "sfx") then
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core.options.data.audio.sfx = vol
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else
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core.options.data.audio.music = vol
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end
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self.label2 = self:getLabel()
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self:invalidateCanvas()
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end
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function widgets.Audio:action()
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local value = self:getVolume()
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self:setVolume(value - 20)
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self.scene.assets:playSFX("mSelect")
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--self.scene.assets.music:setVolume(core.options.data.audio.music / 100)
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core.options:write()
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end
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-- Switch widget (One widget to handle graphical switch)
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function widgets.DiffSwitch:new(scene, menu, keyname, label)
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self.keyname = keyname
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local label2 = self:getLabel()
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widgets.Switch.super.new(self, scene, menu, label, label2)
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self.order = 0
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end
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function widgets.DiffSwitch:modifyKey()
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game.difficulty:toggle(self.keyname)
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end
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function widgets.DiffSwitch:getKey()
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return game.difficulty:get(self.keyname)
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end
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function widgets.DiffSwitch:getLabel()
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self.key = self:getKey()
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local label = ""
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if (self.key) then
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label = "true"
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else
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label = "false"
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end
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return core.lang:translate("commons", label)
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end
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function widgets.DiffSwitch:action()
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self:modifyKey()
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self.scene.assets:playSFX("mSelect")
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self.label2 = self:getLabel()
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game:write()
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self:invalidateCanvas()
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end
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return widgets
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