90 lines
2.1 KiB
Lua
90 lines
2.1 KiB
Lua
local Scene = require("game.scenes")
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local PlayStyle = Scene:extend()
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local PauseMenu = require("game.modules.subgames.pause")
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local TestWorld = require("game.modules.subgames.world.parent")
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function PlayStyle:new(supportedLevels, missionfile)
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PlayStyle.super.new(self)
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self.timer = 0
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self.assets:batchImport("assets.subgames")
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--self:loadMissionFile(supportedLevels, missionfile)
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PauseMenu(self)
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self:initWorld()
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self:initMission()
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self:initCharacters()
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self.haveStarted = false
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end
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function PlayStyle:loadMissionFile(supportedLevels, missionfile)
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self.mission = require("datas.gamedata.missions." .. missionfile)
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self.assets:setMusic("assets/music/" .. self.mission.music)
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end
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function PlayStyle:initWorld()
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TestWorld(self)
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end
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function PlayStyle:initMission()
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-- NOTHING
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end
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function PlayStyle:initCharacters()
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self.world:setPlayerNumber(1)
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self.world.cameras:setMode("split")
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end
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function PlayStyle:getCharacterName(charID)
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return self.characterList[charID]
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end
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function PlayStyle:update(dt)
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if (self.haveStarted) then
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PlayStyle.super.update(self, dt)
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self:updatePauseMenus(dt)
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else
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self:startLevel()
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end
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end
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function PlayStyle:updatePauseMenus(dt)
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if self.menusystem.menus["pauseMenu"].isActive == false then
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self.timer = self.timer + dt
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end
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local keys = self:getKeys(1);
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if keys["start"].isPressed then
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if not (self.menusystem.menus["pauseMenu"].isActive) then
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self.menusystem.menus["pauseMenu"].isActive = true
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self.menusystem.menus["pauseMenu"].isVisible = true
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self.menusystem.menus["pauseMenu"]:getFocus()
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self.assets.isActive = false
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self.world.isActive = false
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else
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self.menusystem.menus["pauseMenu"].isActive = false
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self.menusystem.menus["pauseMenu"].isVisible = false
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self.assets.isActive = true
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self.world.isActive = true
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end
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end
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end
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function PlayStyle:startLevel()
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self.haveStarted = true
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self.world:loadMap()
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--self.assets:playMusic()
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end
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function PlayStyle:restartLevel()
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self.world:reset()
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end
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function PlayStyle:exitLevel()
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scenes.menus.title()
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end
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return PlayStyle
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