sonic-radiance/sonic-radiance.love/game/modules/gui/init.lua
2020-08-18 23:46:11 +02:00

156 lines
4.8 KiB
Lua

local gui = {}
local barborder = love.graphics.newImage("assets/gui/barborder.png")
function gui.newBorder(width, height, middlePosition)
local tileset = love.graphics.newImage("assets/gui/borders.png")
local tilequad = {}
local w, h = tileset:getDimensions()
tilequad[1] = love.graphics.newQuad(0, 0, 20, 20, w, h)
tilequad[2] = love.graphics.newQuad(20, 0, 20, 20, w, h)
tilequad[3] = love.graphics.newQuad(40, 0, 20, 20, w, h)
tilequad[4] = love.graphics.newQuad(60, 0, 20, 20, w, h)
local canvas = love.graphics.newCanvas(width, height)
love.graphics.setCanvas(canvas)
utils.graphics.resetColor()
local height = math.ceil(height / 20)
local width = math.ceil(width / 20)
for i=1, width do
if i < middlePosition then
love.graphics.draw(tileset, tilequad[1], (i-1) * 20, 0)
elseif (i == middlePosition) then
love.graphics.draw(tileset, tilequad[2], (i-1) * 20, 0)
else
love.graphics.draw(tileset, tilequad[3], (i-1) * 20, 0)
end
if height > 1 then
for j = 2, height do
love.graphics.draw(tileset, tilequad[4], (i-1) * 20, (j-1) * 20)
end
end
end
love.graphics.setCanvas( )
local imagedata = canvas:newImageData()
local texture = love.graphics.newImage( imagedata )
imagedata:release()
canvas:release()
return texture
end
function gui.newChoiceBack(approximateWidth)
local asset = love.graphics.newImage("assets/gui/attacklist.png")
local sw, sh = asset:getDimensions()
local startAsset = love.graphics.newQuad(0, 0, 21, sh, sw, sh)
local midAsset = love.graphics.newQuad(21, 0, 12, sh, sw, sh)
local endAsset = love.graphics.newQuad(sw-25, 0, 25, sh, sw, sh)
local iterations = math.floor((approximateWidth / 12) - 4)
local width = (iterations * 12)
local canvasWidth = width + 21 + 25
local canvas = love.graphics.newCanvas(canvasWidth, height)
love.graphics.setCanvas(canvas)
love.graphics.draw(asset, startAsset, 0, 0)
love.graphics.draw(asset, endAsset, 21 + width, 0)
for i=1, (iterations) do
love.graphics.draw(asset, midAsset, 21 + ((i-1)*12), 0)
end
love.graphics.setCanvas( )
local imagedata = canvas:newImageData()
local texture = love.graphics.newImage( imagedata )
imagedata:release()
canvas:release()
return texture
end
function gui.drawBar(x, y, width, height)
if (width > 0) then
local height = height or 7
core.screen:setScissor(x, y, width, height)
love.graphics.draw(barborder, x, y)
local barwidth = math.max(width-14, 0)
love.graphics.rectangle("fill", x+7, y, barwidth, height)
love.graphics.draw(barborder, x+barwidth+7, y, 0, -1, -1, 7, 7)
core.screen:resetScissor( )
end
end
function gui.newTextBox(filename, width, height)
local baseimage = love.graphics.newImage(filename)
local quad = {}
quad[1] = love.graphics.newQuad(00, 00, 8, 8, 24, 24)
quad[2] = love.graphics.newQuad(00, 08, 8, 8, 24, 24)
quad[3] = love.graphics.newQuad(00, 16, 8, 8, 24, 24)
quad[4] = love.graphics.newQuad(08, 00, 8, 8, 24, 24)
quad[5] = love.graphics.newQuad(08, 08, 8, 8, 24, 24)
quad[6] = love.graphics.newQuad(08, 16, 8, 8, 24, 24)
quad[7] = love.graphics.newQuad(16, 00, 8, 8, 24, 24)
quad[8] = love.graphics.newQuad(16, 08, 8, 8, 24, 24)
quad[9] = love.graphics.newQuad(16, 16, 8, 8, 24, 24)
local canvas = love.graphics.newCanvas(width, height)
love.graphics.setCanvas( canvas )
for i=1, math.floor(width/8) do
if (i == 1) then
-- first line
for j=1, math.floor(height/8) do
if j == 1 then
love.graphics.draw(baseimage, quad[1], (i-1)*8, (j-1)*8)
elseif j == math.floor(height/8) then
love.graphics.draw(baseimage, quad[3], (i-1)*8, (j-1)*8)
else
love.graphics.draw(baseimage, quad[2], (i-1)*8, (j-1)*8)
end
end
elseif (i == math.floor(width/8)) then
-- last line
for j=1, math.floor(height/8) do
if j == 1 then
love.graphics.draw(baseimage, quad[7], (i-1)*8, (j-1)*8)
elseif j == math.floor(height/8) then
love.graphics.draw(baseimage, quad[9], (i-1)*8, (j-1)*8)
else
love.graphics.draw(baseimage, quad[8], (i-1)*8, (j-1)*8)
end
end
else
-- middle lines
for j=1, math.floor(height/8) do
if j == 1 then
love.graphics.draw(baseimage, quad[4], (i-1)*8, (j-1)*8)
elseif j == math.floor(height/8) then
love.graphics.draw(baseimage, quad[6], (i-1)*8, (j-1)*8)
else
love.graphics.draw(baseimage, quad[5], (i-1)*8, (j-1)*8)
end
end
end
end
love.graphics.setCanvas( )
local imagedata = canvas:newImageData()
local texture = love.graphics.newImage( imagedata )
imagedata:release()
canvas:release()
return texture
end
return gui