sonic-radiance/sonic-radiance.love/game/utils/choregraphy/arguments.lua

23 lines
828 B
Lua

return {
["wait"] = {"duration"},
["addGFX"] = {'sprite', "origin", "x", "y", "affectedByDirection", 'blockProcess'},
["playSFX"] = {"sfx"},
["sendDamage"] = {"power", "accuracy", "isSpecial", "isAerial"},
["goTo"] = {"origin", "x", "y", "duration", "blockProcess"},
["setAnimation"] = {"animation", "blockProcess"},
["jump"] = {"power", "bounceNumber", "blockProcess"},
["jumpTo"] = {"origin", "x", "y", "duration", "blockProcess"},
["jumpBack"] = {"duration", "blockProcess"},
--[name] = {args},
}
-- The "origin" argument can have the different values
-- - "target" : the action target. if there is multiple target, it'll
-- be equal to the middle of the ennemy line
--
-- - "self" : the fighter's actor position
--
-- - "start" : the fighter's starting position
--
-- - "absolute" : the 0,0 coordinates